Oh. My. Fucking. God. I just finished this book and … OMFG. I legitimately think this is now my favorite of the series. Offhand, I can think of four different “WHAT?!!!” moments in it. And I cannot wait for the next one with what is set up in this one.
Continuing my thoughts regarding this still mostly theoretical Banestorm run.
As stated way back when, my next Saturday Fantasy Grounds game is going to be the third “chapter” of our ongoing GURPS Banestorm game, “Embers of Defiance” once the current campaign, Earthfall, comes to a pause which will be, at the most, in 10 sessions from now so … late October. If last year is any indication, we’ll probably end up needing to take a hiatus due to half of the group disappearing for holiday reasons, though that might not actually be the case this year. Time will tell.
Yeah. Sorry about that. I swear, I’ll post some more stuff in the near future. Just haven’t been super inspired or motivated of late…
Right. Last Friday was the “season finale” of my run and I still haven’t commented on it. I should probably do that, eh? My brain is already shifting gears toward a GURPS: Banestorm game I’ll be running for my other online group, so I really need to get my thoughts down before the shift is already complete.
So I figured the second part of this adventure out, I think. I’m going ripoff a lot of the stuff from Crowded Hours adventure. Unlike the original adventure, they’ll be on the orbital refinery, not a starship … though I’m thinking of using the final crash bit in 3×06.
In the original source material, the PCs are on a passenger transport that misjumps and bad shit ensues, culminating in the ship crashing on a moon (though it has the potential of straight up plowing into the moon and everyone dying.) Since its a passenger ship, the PCs have to deal with other passengers as well as the crew; since that’s not the case here, I’m just retrofitting the passengers to family members of LFC employees. But pretty much all of the other stuff that happens can happen in this (excepting the “help us with the people in low passage.”)
So I think it’s all doable. Time will tell.
This is probably going to be Part 1 of several posts and I try to dig myself out of the hole I dug for myself.
So, we’re likely down one player this Friday – he’s going out of town and said he might be able to play via Fantasy Grounds & Discord from the hotel, but wasn’t sure – and where we left off makes it very difficult to have a PC out.
Far worse, however, is my planning for this ep. I’m currently looking at the following outline:
As previously stated, there is a large fleet action on the horizon wherein the three factions (DRN, PKF, and SFC) have a large void battle. A total of 45 warships will be involved. We’ve decided to use Full Thrust: Project Continuum as the rules and, after some discussion, one of the players (who is a big Full Thrust fan) figured out the stats. I’ve plugged those into all of the “Military Vessels” on the Shipyards page, but he also knocked out these very nice tracking sheets for us as well.
This is pretty cool. We’ve already decided to give Full Thrust a go for the impending fleet action and one of the players (who is very excited about it because he’s a big Full Thrust fan) pointed us to Full Thrust: Project Continuum. He also hashed out the Hammerhead-class Patrol Corvette using that and knocked out the below image. Very cool.