Approaching the Stupid Season…

Ended up not having a game last Friday because one of the players had to drop at the last moment due to a familial emergency. Looks like we’re likely about to go onto a hiatus until post-New Years’ simply because of everyone’s inconsistent schedule. I think that, starting this week and carrying on until the first of the year, we’ve got exactly one weekend (so far) that actually looks like everyone will be there … and that’s without one of our players chiming in about his schedule, so it may be be 0 weeks between now and then that are full-up.

Which may be good because I’m really struggling with this story arc. I know roughly what I want to do but finding the actual motivation to work on it is fraking killing me.

Clearly I need another vacation…

Gaming Tomorrow … And I’m Definitely Not Ready

Absolutely, one hundred percent unprepared. I have a very, very loose framework but I mostly expect the first half of the session to be character crap as well as discussion regarding some rules and the like. I have two fights in mind for the three scenes I have (again, only a loose framework) but have absolutely no idea what to do for one of the players because he hasn’t bothered responding to my inquiries. At all. Sadly, there’s a better than 50% chance he doesn’t make it…

Plotting for Next Red Sky Adventure, “Dead Line”

We had a bye-last week – I simply wasn’t ready thanks to work … and to be perfectly honest, I’m still not ready. Truthfully, my motivation took a hit with the end of “Clean Slate” and I’ve really struggled to recover. At the moment, I’ve got a very broad outline for the underlying arc, but it really isn’t enough to cover five or six sessions, so I’ve got to figure out what to add.

Continue reading “Plotting for Next Red Sky Adventure, “Dead Line””

House Rule: Using Talents on Attributes & Skills Not Listed

Had an interesting thing come up in my game Friday that resulted in me making a quick, on-the-fly house ruling. One of the characters in this game – Howard Lee – has the Natural Copper talent and, in the course of the session, he began interacting with a bad guy posing as a cop. Initially, I had the Player make a PER check and arbitrarily told him to improve it by one – as a “Natural Copper,” I decided that he picked up on stuff that was wrong. When he then used Fast Talk on the “fake cop,” I went ahead and did the same thing on the basis that he was being very cop-like and using his vast reservoir of such knowledge. Now I wouldn’t do this all the time, only if it really fit the criteria for the talent. Since he was doing “cop” things here, it seemed logical for me to presume he’d be better than normal at spotting fakes and then fooling them. In retrospect, I suppose I could have just decided that, because he’s a “natural copper,” he automatically saw through the fakery … but I like having players roll dice so…

Would be interested to know if anyone else has done this sort of thing with talents…