Mass Effect 3 & Roleplaying

Into ME3 now, having completed the ME2 suicide mission with losing a single person. Haven’t picked up the DLC for the ME3 yet, but that’ll happen this weekend (probably). Had forgotten how much I like the general atmosphere at the beginning of the game – it’s hit the “Hopeless” point, with the Reapers being impossible to defeat yet Space Jesus just keeps on fighting. Begs the question: how do you do that sort of thing in a face-to-face RPG? Granted, to this point, Shepard really hasn’t failed in any of his missions – yeah, he lost Alenko at Virmire but that was still a successful op. But it is still a curious dilemma since ultimately, the war against the Reapers is doomed. Something to ponder, I suppose…

Interesting to note that only 3 years have passed since ME1 (in-game) which isn’t really a lot of time for various adventures to happen in a face-to-face game. I think if I was to run a ME game, I’d arbitrarily shift the time to 5 years later (increase the amount of time Shepard was “dead” to 3 years for further Biblical analogies, then presume ME2 took place over an entire year as the SR-2 ran around doing stuffs to prepare for the Collector assault.)