Red Sky Volume 6 Planning, Session 2

So now I have the planned four scenes for Session 1 of “Clean Slate” squared away … at least least until I introduce PCs to that mess and they do that thing that all player characters do.

 

 

  • It is my intention to run session 2 completely backwards with regards to the first scene, which means the sequence should go like this:
  • Colin
    • Resolve Dragon issue. This is intended to mostly be a roleplaying thing as the Dragon demands reparations in the form of “Doing A Thing” lest It unleash a terrible Curse upon him. But first, he must prove himself in some weird, esoteric way that doesn’t make sense.
    • As this is probably the first real interaction that Colin has had with the supernatural … or rather, the first one that he can’t explain away as a bad acid trip or light playing tricks on him, I expect he’ll need to go the Fright Check route and could potentially end up a gibbering mess (which would be very … hmm … that actually gives me some further thoughts that I’ll have to ponder…
    • Right now, I’m currently leaning toward having the Dragon do a data-dump for the character … and the Players since only one of them has actually read the Dresden books and the new guy hasn’t played in this at all. This means that the Dragon will give Colin a quick refresher on the setting and then task him to “Do A Thing.”
    • I intend on the Dragon touching Colin with a big ass talon (which is excruciating but temporarily provides the PC with a dragon-like tattoo (although, curiously, it’s more of a Chinese dragon than the western dragon he’s facing.)
    • And then, the Dragon tells him that he has been Geased to accomplish a task. Failure to do so will cause terrible pain. This task involves “a journey outside of the boundaries of earth, along the spine of the dreams of Man and through the nightmares of the Fade.” (Translation: through the Nevernever.) A portal will be torn open and Colin must enter it…
    • OBSERVATIONS: This is currently really boring. I’d like to spice it up somewhat.
  • Sofia
    • Aftermath of the ghost library thing. As with Colin, this is still mostly in the planning stages.
    • Auric Craft will spin an elaborate tale about how he’s trying to rescue an innocent woman from the clutches of a Red Court vampire but has realized he cannot do it himself. He came to her because he knows she hates the Red Court and because he’s aware of her general disdain for following the outdated traditions of the White Council.
    • Given the traditional antipathy between Sofia & Auric, he’s going to have to all but beg her for help and I intend to play him up as seeming very desperate … and perhaps a little guilty as well. Fortunately, Sofia is crap at Body Language & Detect Lies (both at 8) so she should fall for his line of bull, especially when he hints (or outright states depending on how she interacts with him) that the innocent woman he’s trying to save is his love interest, Penny, who is a Minor Talent he’s been discreetly mentoring on the side.
    • I also need to figure out how to move this forward if Sofia flat out refuses to help Auric or theorizes (correctly, as it turns out) that he’s picked up a Blackened Denarius.
    • Right now, this is all talking and no real action. I’ve toyed with using “Last Stand on Mason Drive” from Pyramid 3/31 but I think that should be reserved for a later gaming session so I can involve the entire group … or at least some of them. So … still in development.
    • OBSERVATIONS: This is currently really boring. I’d like to spice it up somewhat.
  • Jack & TBD
    • Presuming the OSBI guys did not kick off their breach attempt at the penthouse in the previous session, I expect this will take place here.
    • I’m still unsure whether to have the non-active players take the roles of other cops backing up the PCs or if they should be running the bad guys. Leaning toward the former as that way, I can have the defenders react how I would like them to.
    • Note that there are elements of the “Petersen Counterstrike” as written that I haven’t really mentioned in my notes, specifically that Audrey Petersen (the professor’s wife) is a villain cooperating with the Children of Janus. I haven’t mentioned them mostly because I haven’t decided if they’re still appropriate.
    • Following the (hopefully successful) breach, Jack and TBD (man, I wish that player would give me a fricking name for his character!) will immediately receive a call that directs them to the first part of “Blood Sugar,” which is another d20 Modern adventure written by Stan! and is actually the sequel to Petersen Counterstrike.
    • Stats required:
      • Shooters
      • Red Shirt Cops
  • Mat
    • The shooting has stopped and, presuming that Mat & Miranda aren’t too messed up (if they’ve even been scratched!), they will both become aware of their phones ringing. It’s the safehouse where the rest of their team is sequestered. They’re under siege!
    • Miranda will order Mat to go assist while she coordinates with other local assets to not only clean up this mess, but to provide backup.
    • This is intended to be an Action! scene, but not necessarily a straight-up combat … but I’m still not entirely sure how to proceed here.
    • Stats required:
      • More Red Court Shooters
      • Maybe another Red Court vamp? Probably not. Don’t want them to go down too easily or they’ll become just another paper tiger. Mat should be aware that the one they tangled in session 1 was very young…
    • I’m currently considering using the following map for the “safehouse” should it be necessary.

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