Thu. Aug 11th, 2022

So now I have the planned four scenes for Session 1 of “Clean Slate” squared away and a bare bones for session 2, it’s time to look at session 3. Obviously this is before I start amending things after introducing stuff to the PCs – we all know how no plan of battle survives contact with the enemy … or Player Characters, so I fully expect the actual gametime result to be at least a little different (and perhaps drastically so) than this.

 

 

My current planned sequence is something like this:

  • Jack & TBD
    • Having moved on from the strangeness at the Petersen residence, Jack & his still unnamed rookie head to the Sweet Tooth manufacturing facility, which is outside the city proper. “Blood Sugar,” the d20 Modern adventure this is based on (written by Stan!), essentially has the investigators called to a candy plant, discover evidence tying this to the Children of Janus (who they just had dealings with in the previous session as well!), and then get involved in a disturbance downtown involving “candy golems.”
    • “Blood Sugar” initially begins with another ‘officer down’ scenario, so I may need to tweak that or roll with it since the campaign date is intended to be just prior to Halloween so the “crazies are coming out.” In the original scenario, they are dispatched because something just killed an officer … I may amend that to an OSBI agent so as to explain why they’re investigating instead of the local police.
      • Why OSBI? Perhaps the manufacturing plant has been the subject of a money laundering investigation?
      • The original adventure was basically split into three different sections:
        • A is the candy-making factory where they encounter the sugar slave and re
    • Once at the plant, it is principally an investigative thing going on as the characters do that thing they do as law enforcement types. There is a single encounter with a “sugar slave” who is basically a zombie of sorts.
    • With him taken out, they are free to investigate further, during which they should find things that tie this to the Children of Janus again.
    • The ideal ending here is them learning about a disturbance downtown tied to this place…
    • Stats required:
      • Sugar Slave
  • Colin
    • Having been tasked by the Dragon to “Do A Thing,” Jenks finds himself in the Nevernever which should be wildly unreal to him. Since he is very much untrained in this sort of thing, the Dragon’s Gift (the tattoo) will allow him to open up portals at certain locations (ala the sling ring from Doctor Strange.)
      • Interesting thought: perhaps he’s actually still just in the casino “basement” cave and this is just a wild illusion of some sort cast by the Dragon?
    • Something I wanted to do in a previous adventure but wasn’t able to do: I want to do a Chase through the Nevernever, so this means he is being pursued by … someone. Or something.
      • Interestingly, the flavor of locations in this slice of the Nevernever should be intentionally Oriental (Chinese mostly), which is a subtle hint as to the Dragon’s actual identity.
    • As he’s being pursued, the Chase should end up in the domain of an absurdly powerful entity (nigh godlike, in fact) wherein the pursuers and pursued are give three tests: a test of strength, a test of riddles, and a test of will. The winner leaves with an Item of Special Significance, while the losers remain behind. Forever.
      • Colin is supposed to be a smart trickster, so the test of strength should be easy enough. His opponent here will be the crazy strong guy who has an IQ of 7 or so.
      • As to the riddles … I suck at riddles so I’m not sure how to handle this. I want to do something more than “give me an IQ check” …
      • Presuming Colin doesn’t totally frak this up and is 2-0 (or is 1-1 for that matter), the third pursuer will panic and try to flee but will be smooshed by the godlike entity who will consider this the test of will
    • OBSERVATIONS: Apart from handing out the three pursuers to the other players, I’m not sure how to incorporate them. Also, I’m not entirely sure how to proceed if the player has a serious braincramp and loses everything …
    • Stats required:
      • The Three Pursuers
  • Mat
      • Post assault. Gather intel and discover links to OKC with hints toward a major gathering.
      • Miranda will show up orders him to grab a vehicle (motorcycle) and haul ass to OKC to confirm while she and the rest of the team relocate to a different spot.
      • Just as he’s exiting Dallas, suddenly, he’s being chased by dudes on bikes! Chase scene!
        • Think Mission Impossible: Rogue Nation with Mat cast in the Tom Cruise role.
        • Other PCs are the pursuing bad guys.
    • Stats required:
      • More Red Court Shooters
      • Motorcycle (Action 1 has Sports Bike – use that.)
  • Sofia
    • Hopefully, Sofia has bitten and is assisting Auric. If this is the case, this entire scene should basically be them kicking in the door of a Red Court not-so safehouse and killing all of the beasties.
    • Will need to work with Sofia’s player to ensure she’s combat proficient – some conditional rituals will help in that regard.
    • Auric’s spellcasting should be water and ice based (since Sofia is a fire girl).
    • Following the assault, Auric should “discover” that Penny isn’t here! They’ve moved her! After sifting through evidence, he should “find” something (of Sofia might if she actively looks around) that points them toward a large house in the wealthy part of OKC. If Sofia is leery about accompanying her, he will beg once more.
    • Ideal cliffhanger here has them reaching the house just in time for her to see Eduardo Torres, her dead husband, arriving with other Red Court vampires…
    • Stats required:
      • A pair of Red Court vampires (young)
      • Handful of ghouls
      • Note that I don’t have Auric’s stats as a requirement…