GURPS, Dresden Files and Ghouls

In sessions 4 and 5 of “Clean Slate,” a gathering of vampires is intended to take place. Depending on how I proceed with the actual meeting, there may or may not be a handful of these creatures present who can serve as “mooks.”

 

As with the Reds, I looked at the Fate-powered Dresden Files game so I could review the official stats they provided. Some immediate notes:

  • Good Alertness, Great Athletics, Good Endurance, Great Fists, Good Intimidation, Good Presence, all physical skills are Fair, all other skills default to Fair.
  • Claws
  • Human Guise
  • Feeding Dependency (meat, affects all of the following powers)
  • Inhuman Strength
  • Inhuman Speed
  • Supernatural Recovery
  • The Catch: to holy objects.

Monster Hunters surprisingly doesn’t have ghoul stats, but I have found that the ones in GURPS: Horror (p60) are actually really good although I’d make some adjustments to it so as to result in the following which comes to exactly 200 points.


Attribute Modifiers: ST+4 [40]; DX+3 [60]; HT+3 [30]. Secondary Characteristic Modifiers: Basic Speed+1.00 [20]; Hit Points +5 [10].

Advantages: Acute Taste and Smell 5 [10]; Claws (Sharp) [6]; DR 4 (Limited, Piercing, -40%) [12]; Elastic Skin (Does Not Work in Sunlight, -20%) [16]; Night Vision 5 [5]; Resistant to Disease (+8) [5]; Resistant to Poison (+8) [7]; Silence 1 [5]; Teeth (Sharp) [1]; Temperature Tolerance 6 [6]; Unaging [15].

Disadvantages: Appearance (Monstrous) (Mitigator: Flesh Mask, -60%)** [-8]; Bad Smell [-10]; Disturbing Voice [-10]; Odious Racial Habit (Eats human flesh) [-15]; Skinny [-5].