In sessions 4 and 5 of “Clean Slate,” a gathering of vampires is intended to take place. Depending on how I proceed with the actual meeting, there may or may not be a handful of these creatures present who can serve as “mooks.”
As with the Reds, I looked at the Fate-powered Dresden Files game so I could review the official stats they provided. Some immediate notes:
- Good Alertness, Great Athletics, Good Endurance, Great Fists, Good Intimidation, Good Presence, all physical skills are Fair, all other skills default to Fair.
- Human Guise
- Feeding Dependency (meat, affects all of the following powers)
- Inhuman Strength
- Inhuman Speed
- Supernatural Recovery
- The Catch: to holy objects.
Monster Hunters surprisingly doesn’t have ghoul stats, but I have found that the ones in GURPS: Horror (p60) are actually really good although I’d make some adjustments to it so as to result in the following which comes to exactly 200 points.
Attribute Modifiers: ST+4 ; DX+3 ; HT+3 . Secondary Characteristic Modifiers: Basic Speed+1.00 ; Hit Points +5 .
Advantages: Acute Taste and Smell 5 ; Claws (Sharp) ; DR 4 (Limited, Piercing, -40%) ; Elastic Skin (Does Not Work in Sunlight, -20%) ; Night Vision 5 ; Resistant to Disease (+8) ; Resistant to Poison (+8) ; Silence 1 ; Teeth (Sharp) ; Temperature Tolerance 6 ; Unaging .
Disadvantages: Appearance (Monstrous) (Mitigator: Flesh Mask, -60%)** [-8]; Bad Smell [-10]; Disturbing Voice [-10]; Odious Racial Habit (Eats human flesh) [-15]; Skinny [-5].