Once again, down a player though after her end of the work conversation I overheard last week – wherein she freaked out at someone because they had just deleted 8 months of her work and then wanted her to fix it – I can’t say I blame her for wanting to just go somewhere quiet to decompress. It’s too bad, actually, ’cause I had some fun Weirdness Magnet stuff in mind for her. Right now, it looks I’ll still have the other three players so …
Originally, scene 1 was going to pick up with the OSBI guys in their firefight, but now, I’m going to jump to Lee who will get into a fight with two big, burly badasses who push all his ‘must punch face!’ buttons. I’ve used a version of Werebear from Monster Hunters 3 for the bad guys:
- Bash Brothers.
- ST 30; DX 14; IQ 6; HT 16.
Damage 3d/5d+2; BL 180 lbs.; HP 30; Will 12; Per 13; FP 16.
Basic Speed 7.5; Basic Move 8; Dodge 11.
6’7”, 300 lbs.
Advantages/Disadvantages: Combat Reflexes; Damage Resistance 7; High Pain Threshold, Injury Tolerance (Unliving); Regeneration (3HP/Sec except versus Silver); Vulnerability (Silver, x3) – No Infectious Attack or Semi-Upright; these guys are just “bear men monsters”
Skills: Axe/Mace-15; Brawling-16; Wrestling-14
- ST 30; DX 14; IQ 6; HT 16.
Needless to say, these dudes are hideously strong and I’m going to have the other two players present run them (with my usual NPC restrictions on no extra effort and the like.) The current plan is that Lee sees them shove a blind lady down, then start kicking her, which likely triggers his ‘must punch face.’ When the fight’s over, the woman turns out to be a Seer who tells him that he’s in the wrong place, which triggers a FLASH where he sees Carter lying unmoving in a pool of blood at the Sweet Tooth candy factory.
From there, I jump to the OSBI guys who have kicked over a hornet’s nest. There will be blood and shooting. As the two OSBI guys will discover, however, the people remaining behind and shooting are basically just trying to delay the PCs. I’m going to mostly play this by ear – I’ve got three bad guys, but will reserve the right to bring in more as necessary – but I mostly want to end the scene with the PCs seemingly have won.
Scene 3 then jumps to Colin where he meets the Regent. I’m using Lady Ev from “Emerald City” for that.
She will end up pitting Colin against the lofas (ogres) in three tests, one of Strength, one of Valor, and one of Will. I’m going to remind the player that his character is very smart (IQ 13) so he should be able to outsmart these guys easily. Once the first test – Strength – is lost by a lofa, he’s devoured by a lion which causes another of the lofas to run away in terror. The Regent will blow up the fleeing lofa – thing Doctor Manhattan in the movie and how he caused people to explode – and count Colin’s failure to run (hopefully; if he tries to flee, I’ll have to figure out what to do.) as him winning the test of Valor. Then comes the test of Will, which the surviving lofa will struggle to figure out what to do before finally deciding to charge Colin and make him flinch. How the player responds is up to him, so this has the potential of being weird. Presuming he’s victorious, the Regent will tell him that he can enter the city freely now and will give him a Key … I’m toying with having her also sort of flirt with him if she was impressed by him, but … that’s something I’ll decide at game-time.
Scene 4 will then jump back to the OSBI guys and will play out in one of two ways:
- If we’ve still got plenty of time, several of the downed bad guys will get up (now as Wraiths, see Magic for the template) and attack. PCs will well remember how tough one of these dude were and now there are two (or three)! At an appropriate moment, Lee will kick in the door and join the fight, preferably when Jack has been sent flying.
- If time is dwindling, I’ll instead go for a jump-scare and have someone kick in the door … and it is Lee.