As stated elsewhere, I’m planning on using the Star Wars d20 three-part adventure, Tempest Feud. This requires me to stat the effects of tempest and I will admit that I was heavily influenced by “slow-mo” from the awesome Dredd.
Episode 4.05 saw the completion of adventure 1, “Crucible.” Now, I’m on to plotting for the next session which kicks off adventure 2, “Corporate Retreat.”
The TL;DR outline recap can be found here if one doesn’t want to listen to almost 5 hours.
This turned out a little better than I was expecting, though still wasn’t perfect by any measure.
In the process of my prep for this session, I realized that I might need the “stats” for the other two ship elements that will be participating (in some capacity or another) in this fight, specifically the fast gig (ostensibly carrying the station commander) and the jump shuttle itself. Fortunately, neither are intended to be armed and I really only need the base stats. GURPS: Traveller – Starships has the 3E versions of these vessels, so that’s all I need to reproduce them using Spaceships.
Quick follow-up regarding this based on some feedback that I’ve received from some of my players when I bounced this by them.
This coming Saturday, I’m expecting a “Race” during the Traveller session, with the PCs aboard a “borrowed” System Defense Boat trying to reach a Jump Shuttle before a much faster (4G accel vs 6G accel) gig that holds the station commander who did very bad things to their comrade, Abe. This led me to considering how exactly to play this out and, while discussing with one of the players, I think I’ve sort of figured it out while using the Chase rules from Action 2.
As stated in my Game Prep for Traveller 4×05, I mentioned my intent to do a space battle between some fighters and the systems defense boat that the crew are going to “borrow” so that means I need some stats. Since my plan for this space battle is to use GURPS: Spaceships, I needed to build the fighters which needed to be as close to the stats from GURPS: Traveller as possible (specifically, the Rampart-class Fighter.) Obviously, there’s no way I was going to be exactly right, but that’s okay.
In the wake of episode 4×04, some of the PCs were on the verge of “borrowing” a system defense boat and since my plan for 4×05 is a space battle using GURPS: Spaceships, I needed to build the SDB which needed to be as close to the stats from GURPS: Traveller Starships as possible. Obviously, there’s no way I was going to be exactly right, but that’s okay.
Episode 4.04 ended with the PCs split up into two groups and an impending “core breach imminent. You have fifteen minutes to reach minimum safe distance…”
Now, I’m on to plotting for the next session.
The TL;DR outline recap can be found here if one doesn’t want to listen to 3 and some hours.
This was an interesting example of the players thinking that the session was solid but I, as the GM, was not quite satisfied.