Game Prep: Traveller, 4×05, Fast Gig & Wyrm/S Jump Shuttle

In the process of my prep for this session, I realized that I might need the “stats” for the other two ship elements that will be participating (in some capacity or another) in this fight, specifically the fast gig (ostensibly carrying the station commander) and the jump shuttle itself. Fortunately, neither are intended to be armed and I really only need the base stats. GURPS: Traveller – Starships has the 3E versions of these vessels, so that’s all I need to reproduce them using Spaceships.

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Using GURPS Chases for a Race

This coming Saturday, I’m expecting a “Race” during the Traveller session, with the PCs aboard a “borrowed” System Defense Boat trying to reach a Jump Shuttle before a much faster (4G accel vs 6G accel) gig that holds the station commander who did very bad things to their comrade, Abe. This led me to considering how exactly to play this out and, while discussing with one of the players, I think I’ve sort of figured it out while using the Chase rules from Action 2.

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Game Prep: Traveller, 4×05, Rampart-class Fighter

As stated in my Game Prep for Traveller 4×05, I mentioned my intent to do a space battle between some fighters and the systems defense boat that the crew are going to “borrow” so that means I need some stats. Since my plan for this space battle is to use GURPS: Spaceships, I needed to build the fighters which needed to be as close to the stats from GURPS: Traveller as possible (specifically, the Rampart-class Fighter.) Obviously, there’s no way I was going to be exactly right, but that’s okay.

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Game Prep: Traveller, 4×05, System Defense Boat

In the wake of episode 4×04, some of the PCs were on the verge of “borrowing” a system defense boat and since my plan for 4×05 is a space battle using GURPS: Spaceships, I needed to build the SDB which needed to be as close to the stats from GURPS: Traveller Starships as possible. Obviously, there’s no way I was going to be exactly right, but that’s okay.

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