Game Prep: “Roxy,” Corporate Troubleshooter

Introduced last week, “Roxy” is a “troubleshooter” currently employed by Monsaanti-Neogene.

 

 

In building her, I used the Bio-Tech and Martial Arts.

Roxy, 305-point badass

ST 13 {0}; DX 16 {40}; IQ 14 {40}; HT 14 {0}

Damage 1d/2d-1; BL 34lb; HP 13 {0}; Will 14; Per 14 {0}; FP 14 {0}; Basic Speed 7.5; Basic Move 7

Templates and Meta-Traits

  • Herakles (Bio-Tech) {192} This trait provides the following: Racial ST Bonus 3 {30}; Appearance (Attractive) {4}; Early Maturation 1 {0}; Extended Lifespan (x2) {2}; Less Sleep 4 {8}; Longevity {2}; No Appendix {0}; Rapid Healing {5}; Reproductive Control {1}; Resistant (Disease, Occasional, +8) {5}; Resistant (Poison, Common, +3) {5}; Bad Temper (12 or less) {-10}; Increased Consumption -1 {-10}; Overconfidence (12 or less) {-5}; Unusual Biochemistry {-5}; Proud {1}
  • Military Hand-To-Hand – Krav Maga (Martial Arts)
  • Spy

Advantages

  • Combat Reflexes {15}
  • Flexibility {5}
  • High Pain Threshold {10}
  • Zeroed {10}

Disadvantages

  • Callous {-5}
  • Curious (12 or less) {-5}
  • Duty (Monsaanti-Neogene, 15 or less, Extremely Hazardous) {-20}
  • Obsession (Find Specific Information, Long-Term Goal, 12 or less) {-10}
  • Secret (Spy) {-20}

Skills

  • Acting (A) IQ+0 {2} – 14
  • Area Knowledge (Porozlo) (E) IQ+0 {1} – 14
  • Body Language (Human) (A) Per-1 {1} – 13
  • Computer Hacking/TL9 (VH) IQ-3 {1} – 11
  • Computer Operation/TL9 (E) IQ+1 {2} – 15
  • Computer Programming/TL9 (H) IQ-2 {1} – 12
  • Cryptography/TL9 (H) IQ-2 {1} – 12
  • Diplomacy (H) IQ-2 {1} – 12
  • Disguise/TL9 (A) IQ+0 {2} – 14
  • Electronic Operations/TL9 (Security) (A) IQ-1 {1} – 13
  • Electronic Operations/TL9 (Sensors) (A) IQ-1 {1} – 13
  • Electronic Repair/TL9 (Security) (A) IQ-1 {1} – 13
  • Forced Entry (E) DX+0 {1} – 16
  • Guns/TL9 (Pistol) (E) DX+1 {2} – 17
  • Guns/TL9 (Rifle) (E) DX+0 {1} – 16
  • Intelligence Analysis/TL9 (H) IQ-2 {1} – 12
  • Interrogation (A) IQ+0 {2} – 14
  • Karate (H) DX-1 {2} – 15
  • Lockpicking/TL9 (A) IQ-1 {1} – 13
  • Observation (A) Per+0 {2} – 14
  • Pilot! (WC) DX-3 {3} – 13
  • Search (A) Per-1 {1} – 13
  • Sex Appeal (Human) (A) HT+0 {1} – 14
  • Smuggling (A) IQ+- {2} – 14
  • Stealth (A) DX+0 {2} – 16
  • Wrestling (A) DX+0 {2} – 16

Techniques

  • Arm Lock (Wrestling) (A) def+1 {1} – 17
  • Breakfall (Wrestling) (A) def+1 {1} – 17
  • Choke Hold (Wrestling) (H) def+1 {2} – 14
  • Elbow Strike (Karate) (A) def+1 {1} – 14
  • Eye-Rake (Karate) (H) def+1 {2} – 11
  • Ground Fighting (Karate) (H) def+1 {2} – 12
  • Head Lock (Wrestling) (H) def+1 {2} – 14
  • Knee Strike (Karate) (A) def+1 {1} – 15
  • Stamp Kick (Karate) (H) def+1 {2} – 13

Normally, I don’t use Wild Card skills, but it seemed appropriate for this character. Gear will depend on the mission – based on how the PCs initially meet her, she’s tricked out with some off-world gear, specifically a storm carbine (using electrothermal-chemical propellant) and a monocrys bodysuit.

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