Game Prep: Monsaanti-Neogene Assault Team Member

As stated, during 4.08, I intend on having the majority of the players running some low-level mooks while Sae goes all Batman-Punisher on them so as to seize the utility vertol they’ve arrived in. These are the stats they’ll have.

 

 

In building them, I used the Space and Ultra-Tech.

Assault Team Member, 150-point human soldier

ST 11 {10}; DX 12 {40}; IQ 12 {40}; HT 11 {10}

Damage 1d-1/1d+1; BL 24lb; HP 13 {4}; Will 12; Per 12 {0}; FP 11 {0}; Basic Speed 6 {5}; Basic Move 6

Templates and Meta-Traits

  • Soldier (Space)
  • Soldier – Infantry (Space)
  • Soldier – Ranger (Space)

Advantages

  • Combat Reflexes {15}
  • Fit {5}

Disadvantages

  • Bully (12 or less) {-10}
  • Callous {-5}
  • Code of Honor (Soldier’s) {-5}
  • Duty (Porozlan Nation-State or Planetary Megacorp, 15 or less, Extremely Hazardous) {-20}

Skills

  • Armoury/TL9 (Body Armor) (A) IQ-1 {1} – 11
  • Armoury/TL9 (Small Arms) (A) IQ+0 {2} – 12
  • Brawling (E) DX+1 {2} – 13
  • Camouflage (E) IQ+1 {2} – 13
  • Climbing (A) DX+0 {2} – 12
  • Computer Operation/TL9 (E) IQ+0 {1} – 12
  • Driving/TL9 (Automobile) (A) DX+0 {2} – 12
  • Electronics Operations/TL9 (Communications) (A) IQ+0 {2} – 12
  • Electronics Operations/TL9 (Electronic Warfar) (A) IQ+0 {2} – 12
  • Electronics Operations/TL9 (Security) (A) IQ+0 {2} – 12
  • Explosives/TL9 (Demolition) (A) IQ+0 {2} – 12
  • First Aid/TL9 (Human) (E) IQ+0 {1} – 12
  • Forced Entry (E) DX+0 {1} – 12
  • Forward Observation/TL9 (A) IQ+0 {2} – 12
  • Gesture (E) IQ+0 {1} – 12
  • Gunner/TL9 (Cannon) (E) DX+0 {1} – 12
  • Gunner/TL9 (Machine Gun) (E) DX+0 {1} – 12
  • Guns/TL9 (Light Anti-Armor Weapon) (E) DX+0 {1} – 12
  • Guns/TL9 (Light Machine Gun) (E) DX+0 {1} – 12
  • Guns/TL9 (Pistol) (E) DX+0 {1} – 12
  • Guns/TL9 (Rifle) (E) DX+1 {2} – 13
  • Hiking (A) HT+0 {2} – 11
  • Knife (E) DX+1 {2} – 13
  • Leadership (A) IQ+0 {2} – 12
  • Navigation/TL9 (Land) (A) IQ+0 {2} – 12
  • NBC Suit/TL9 (E) IQ+0 {2} – 12
  • Piloting/TL9 (Vertol) (E) DX+0 {2} – 12
  • Savoir-Faire (Military) (E) IQ+1 {2} – 13
  • Scrounging (E) Per+0 {1} – 12
  • Soldier/TL9 (E) IQ+1 {4} – 13
  • Stealth (E) DX+1 {4} – 13
  • Survival (Desert) (E) Per-1 {1} – 11
  • Survival (Jungle) (E) Per+0 {2} – 12
  • Survival (Mountain) (E) Per+0 {2} – 12
  • Survival (Woodlands) (E) Per+0 {2} – 12
  • Tactics (E) IQ-1 {2} – 11
  • Throwing (E) DX+0 {2} – 12

Equipment

  • Combat Hardsuit/TL9 (UT179)
  • Combat Hardsuit/TL9 (UT179)
  • Storm Carbine, 10mmCL (UT137)

Leave a Comment