Game Prep: Traveller, 4.11 (Maybe) – Vargr Merc Commander

As before, getting a little ahead of myself here since I haven’t actually run 4.10, but that’s fine. Having stuff ready beforehand is always a good idea, yeah?

Presuming the PCs finish Adventure 2 (Corporate Retreat) this coming Saturday (3/31), we’ll be going into part one of “Tempest Feud” the following week (unless someone else in the group decides they need to run a game and I get bumped.) As stated in previous posts, Tempest Feud was originally a Star Wars d20 three-part adventure that I’m converting over to Traveller. In the first part of this Part One, there is an encounter with a Vargr corsair which I already stated out; there exists the possibility that the PCs may take the fight to the Vargr in some way (e.g., letting them board, then counter-boarding or perhaps disabling the ship in space combat, then boarding themselves) so having the stats for the Vargr is almost a must. Not to mention, I can always use them again later should it be necessary.

In building them, I used the Updated Traveller Racial Templates found on Reverend Pee Kitty’s site. I also used the Soldier template from Traveller: Interstellar Wars (although I did tweak skills so it no longer matches the requirements any longer.)

Dzarukh Commander, 200-point vargr merc

ST 12 {30}; DX 13 {40}; IQ 12 {40}; HT 11 {10}

Damage 1d-1/1d+2; BL 29lb; HP 16 {8}; Will 12 {5}; Per 13 {0}; FP 10; Basic Speed 6; Basic Move 6

Templates and Meta-Traits

  • Vargr Male – linked to Reverend Pee Kitty’s racial stats; includes Reputation (Chaotic, Easily Swayed) -1 (Always, Everyone) {5}; Heavily influenced by Pack Reputation {-1}; Attribute Modifiers {12}; Acute Taste and Smell 3 {6}; Acute Vision 1 {2}; Claws (Blunt Claws) {3}; Damage Resistance 1 (Tough Skin, -40%) {3}; Enhanced Move (Ground) (1/2) (Fatigue every 5 seconds, -5%) {10}; Teeth (Sharp Teeth) {1}; Temperature Tolerance 1 {1}; Fur {1}; Cannot Kick {-5}; Chummy {-5}; Curious (12 or less) {-5}; Easy to Read {-10}; Proud {-1}.
  • Soldier (Traveller: Interstellar Wars)

Advantages

  • Combat Reflexes {15}
  • Fit (5)
  • High Pain Threshold {10}

Disadvantages

  • Bloodlust (12 or less) {-10}
  • No Sense of Humor {-10}
  • Overconfidence (6 or less) {-10}

Skills

  • Armoury/TL10 (Small Arms) (A) IQ+0 {2} – 12
  • Beam Weapons/TL10 (Pistol) (E) DX+0 {1} – 13
  • Beam Weapons/TL10 (Rifle) (E) DX+2 {4} – 15
  • Brawling (E) DX+1 {2} – 14
  • Camouflage (E) IQ+1 {2} – 13
  • Computer Operation/TL10 (E) IQ+0 {1} – 12
  • Electronics Operation/TL10 (Communications) (A) IQ-1 {1} – 11
  • Electronics Operation/TL10 (Security) (A) IQ-1 {1} – 11
  • Electronics Operation/TL10 (Sensors) (A) IQ-1 {1} – 11
  • First Aid/TL10 (Vargr) (E) IQ+0 {1} – 12
  • Free Fall (A) DX+1 {4} – 14
  • Gesture (E) IQ+0 {1} – 12
  • Gunner/TL10 (Beams) (E) DX+1 {2} – 14
  • Gunner/TL10 (Missiles) (E) DX+0 {1} – 13
  • Guns/TL11 (Rifle) (E) DX+1 {2} – 14
  • Hiking (A) HT+0 {2} – 11
  • Knife (E) DX+1 {2} – 14
  • Leadership (A) IQ+0 {2} – 12
  • Navigation/TL10 (Hyperspace) (A) IQ-1 {1} – 11
  • Navigation/TL10 (Space) (A) IQ+0 {2} – 12
  • Piloting/TL10 (High-Performance Spacecraft) (A) DX+1 {4} – 14
  • Savoir-Faire (Military) (E) IQ+2 {4} – 14
  • Scrounging (E) Per+0 {1} – 13
  • Shiphandling/TL10 (Starship) (H) IQ-2 {1} – 10
  • Shortsword (A) DX+0 {2} – 13
  • Soldier/TL10 (A) IQ+0 {2} – 12
  • Spacer/TL10 (E) IQ+0 {1} – 12
  • Stealth (A) DX-1 {1} – 12
  • Survival (Desert) (A) Per+0 {2} – 13
  • Tactics (H) IQ-1 {2} – 11
  • Throwing (A) DX+0 {2} – 13
  • Vacc Suit/TL10 (A) DX+0 {2} – 13

Equipment

  • Cutlass (Vibroblade) – sw 2d+2(3) cut; thr 1d-1(3) imp
  • Laser Rifle (TL10) – 6d(2) burn
  • Space Armor (TL10) – DR 75/45