Game Prep: Traveller, 4.11 (Maybe) – Vargr Pirate Crew

As before, getting a little ahead of myself here since I haven’t actually run 4.10, but that’s fine.

In the original scene from part one of “Tempest Feud,” there are a total 12 hostiles (including the commander which I posted my GURPS stats for earlier.) This was using Star Wars d20 rules with the commander – Heedron Bomu – being an 8th level Scout, his number two – Ormann Bomu – as Soldier 7, and the rest split into two groups with 5 of them being Rodian Thug 4 and 5 being Human Thug 4. Rather than create the number two with separate stats, I’m just going to have him use the Commander’s stats as well – they’re twins! – but the other guys definitely need stats. Considering they were Thugs in d20 Star Wars which was a NPC class, I’m going to put them at only 100 points. I’m also ditching the Humans and making them all Vargr.

In building them, I used the Updated Traveller Racial Templates found on Reverend Pee Kitty’s site. I also used the Starship Deckhand template from Traveller: Interstellar Wars (although I did tweak skills so it no longer matches the requirements any longer.)

Dzarukh Pirate Crew, 100-point vargr merc

ST 10 {10}; DX 12 {20}; IQ 12 {40}; HT 10 {0}

Damage 1d-2/1d; BL 20lb; HP 11 {2}; Will 12 {0}; Per 13 {0}; FP 9; Basic Speed 5.5; Basic Move 5

Templates and Meta-Traits

  • Vargr Male – linked to Reverend Pee Kitty’s racial stats; includes Reputation (Chaotic, Easily Swayed) -1 (Always, Everyone) {5}; Heavily influenced by Pack Reputation {-1}; Attribute Modifiers {12}; Acute Taste and Smell 3 {6}; Acute Vision 1 {2}; Claws (Blunt Claws) {3}; Damage Resistance 1 (Tough Skin, -40%) {3}; Enhanced Move (Ground) (1/2) (Fatigue every 5 seconds, -5%) {10}; Teeth (Sharp Teeth) {1}; Temperature Tolerance 1 {1}; Fur {1}; Cannot Kick {-5}; Chummy {-5}; Curious (12 or less) {-5}; Easy to Read {-10}; Proud {-1}.
  • Starship Deckhand (Traveller: Interstellar Wars)

Advantages

  • Combat Reflexes {15}
  • Fit (5)
  • Improved G-Tolerance (0.5G) {10}

Disadvantages

  • Greed (12 or less) {-15}
  • Intolerance (Non-Vargr; Total Intolerance) {-10}
  • Miserliness (15 or less) {-5}

Skills

  • Administration (A) IQ-1 {1} – 11
  • Brawling (E) DX+1 {2} – 13
  • Carousing (E) HT+0 {1} – 10
  • Free Fall (A) DX+0 {2} – 12
  • Freight Handling/TL10 (A) IQ+0 {2} – 12
  • Guns/TL11 (Shotgun) (E) DX+0 {1} – 12
  • Guns/TL11 (Submachine Gun) (E) DX+0 {1} – 12
  • Savoir-Faire (Merchant) (E) IQ+1 {2} – 13
  • Shortsword (A) DX+0 {2} – 12
  • Spacer/TL10 (E) IQ+2 {4} – 14
  • Vacc Suit/TL10 (A) DX+0 {2} – 12
  • Wrestling (A) DX-1 {1} – 11

Equipment

  • Cutlass (Vibroblade) – sw 2d+2(3) cut; thr 1d-1(3) imp
  • Urban Assault Weapon (TL10) – SMG 3d(3) pi; Shotgun 4d+4 pi++
  • Nanoweave Vacc Suit (TL10) – DR 30/15