Recap and Game Notes: Traveller, 4.15

The TL;DR outline recap can be found here if one doesn’t want to listen to just under 4 hours.

Dear God, I bungled this session. Of the six players plus one GM, I think two of them were sort of satisfied with the pseudo skill challenge narrative thing I kinda/sorta tried out. I had some quasi-notes about skill challenges, but I did not implement them properly and then, I let the players … or rather, two of the players really kind of dictate how it would play out. This ended up, I believe, confusing the snot out of nearly everyone else (including me, I’m afraid) so naturally, I had to add another level of complexity by throwing in the (still kind of useful) Chase Flow Chart from Top Secret/S.I., which only made things worse. Things started to correct themselves near the end, but by then, it was already too late.

This also took entirely too damned long and ate up a lot of the session. By the time we were done with this, we were in that weird point where it was too late to really start anything new.

I’d also not expected J-Aris to show back up for this session. He’s getting married this coming Friday so I totally didn’t factor in the drone showing back up, which totally FUBARed my plan for the follow-up firefight with the raiders. At Haank’s order, J-Aris raced ahead and … was completely ineffectual due to some poor rolls. Still, the appearance of an attack drone did a good job of convincing the raiders to withdraw.

So, yeah. Overall, I felt like this entire session was a bust. Amazing that two of the players seem to really enjoy themselves.

Man, I really need to do better.