Game Prep: Traveller, 4.21 – Ine Givar Terrorist

So, as stated previously, I need stats for my Ine Givar terrorists coming up. So I spun up the following. I used the Bioterrorist Activist from Bio-Tech as a basis, then tweaked it bit to fit my needs better. Some of skill selection may seem odd at first glance, but everything is for a reason. Weapon selection is my standard storm carbine selection – I don’t know why I love that weapon as much as I do, but I really do. In this case, though, I opted for it because it’s a slugthrower and thus, usable with the EMP thing active where a beam weapon of any sort would be useless.

Ine Givar terrorist, 150-point human

ST 12 {20}; DX 12 {20}; IQ 12 {40}; HT 12 {20}

Damage 1d-1/1d+2; BL 29lb; HP 12 {0}; Will 12 {0}; Per 12 {0}; FP 12 {0}; Basic Speed 6; Basic Move 6

Templates and Meta-Traits

  • Activist – Bioterrorists (Bio-Tech)

Advantages

  • Combat Reflexes {15}
  • Fit {5}
  • Zeroed {10}

Disadvantages

  • Bloodlust (15 or less) {-5}
  • Callous {-5}
  • Fanaticism (the cause) {-15}
  • Intolerance (Nobles) {-5}
  • Overconfidence (9 or less) {-7}
  • Paranoia {-10}

Skills

  • Acting (A) IQ-1 {1} – 11
  • Area Knowledge (local planet) (E) IQ+2 {1} – 12
  • Brawling (E) DX+0 {1} – 12
  • Climbing (A) DX+0 {2} – 12
  • Computer Hacking/TL11 (VH) IQ-2 {2} – 10
  • Computer Programming/TL11 (H) IQ-2 {1} – 10
  • Current Affairs/TL11 (Headline News) (E) IQ+0 {1} – 12
  • Current Affairs/TL11 (High Culture) (E) IQ+0 {1} – 12
  • Electronic Operations/TL11 (Communications) (A) IQ-1 {1} – 11
  • Electronic Operations/TL11 (Scientific) (A) IQ-1 {1} – 11
  • Explosives/TL11 (Demolition) (A) IQ-1 {1} – 11
  • Forced Entry (E) DX+1 {2} – 13
  • Guns/TL9 (Gyroc) (E) DX+0 {1} – 12
  • Guns/TL9 (Pistol) (E) DX+1 {2} – 13
  • Guns/TL9 (Rifle) (E) DX+1 {2} – 13
  • Hazardous Material/TL11 (Biological) (A) IQ-1 {1} – 11
  • Holdout (A) IQ-1 {1} – 11
  • Interrogation (A) IQ-1 {1} – 11
  • Intimidation (A) Will-1 {1} – 11
  • Lockpicking/TL11 (A) IQ-1 {1} – 11
  • Observation (A) Per-1 {1} – 11
  • Philosophy (Ine Givar) (N) IQ-2 {1} – 10
  • Public Speaking (A) IQ+0 {2} – 12
  • Scrounging (E) Per+0 {1} – 12
  • Smuggling (A) IQ+1 {4} – 13
  • Soldier/TL11 (A) IQ-1 {1} – 11
  • Stealth (A) DX+0 {2} – 12
  • Streetwise (A) IQ-1 {1} – 11
  • Wrestling (A) DX+0 {2} – 12

Equipment

  • Assault Boots (TL11)
  • Nanoweave Bodysuit (DR18/6*) & Gloves (9/3*)
  • Storm Carbine, 10mmCL, – 7d pi+

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