Finn Sardock, RPM Caster and War-Leader

This is my player character in our currently active GURPS: Banestorm game.

Third-born son of the retired adventurer, Lord Dane Sardock, Finn lived most of his life in Caithness until the expedition to retake Castle Defiant in 2035 which he joined. Upon reaching Defiant, his father delegated many of the leadership duties to young Finn, turning him into the de facto second-in-charge.

During one such event, while Finn was away with his warband investigating an orcish camp, Lord Dane was murdered via magic, which leaves Finn in command. Soon after, a great orc force assaulted Defiant. Finn led the defense of the castle.

Finn Sardock, 217-point human

ST 11 {10}; DX 11 {10}; IQ 13 {60}; HT 10 {0}

Damage 1d-1/1d+2; BL 24lb; HP 11 {0}; Will 13 {0}; Per 13 {0}; FP 10 {0}; Basic Speed 5 {-5}; Basic Move 5

Cultural Familiarities

  • Christian (Native) {0}

Languages

  • Anglish (Native) (Native/Native) {0}
  • Arabic (Broken/-) {1}
  • Elvish (Broken/Semi-Literate) {2}
  • Latin (Accented/Literate) {4}
  • Sahudese (Broken/Semi-Literate) {2}

Advantages

  • Born War-Leader 2 {10}
  • Reputation +1 (Capable Battle Commander; All the time; Small class) {1}
  • Ritual Adept (Space) (T:RPM-6) {10}
  • Ritual Adept (Time) 2 (T:RPM-6) {20}
  • Ritual Magery 3 (Nuisance Effect: ability makes you obvious) {29}
  • Ritual Magery 0 (Nuisance Effect: ability makes you obvious) {5}
  • Status 3 {15}

Perks

  • Form Mastery (Naginata) {1}
  • Grip Mastery (Naginata) {1}
  • Named Possession (Horn of Defiance) {1}
  • Penetrating Voice {1}
  • Ritual Mastery: Minor Healing (RPM47) (+2 to all Path skills for this spell) {1}
  • Weapon Bond (Naginata) {1}

Disadvantages

  • Code of Honor (Soldier’s) {-10}
  • Curious (15 or less) {-2}
  • Honesty (12 or less) {-10}
  • Intolerance (Orcs, one group) {-5}
  • Light Sleeper {-5}
  • Selfless (12 or less) {-5}
  • Sense of Duty (Citizens of Defiant, Large Group) {-10}
  • Sense of Duty (My Warband, aka the Adventuring Companions, Small Group) {-5}
  • Unnatural Feature -4 (Inhumanly blue eyes) {-4}
  • Vow (Avenge My Father, Minor) {-5}
  • Workaholic {-5}

Quirks

  • Absolute cannot say no to Thorondil when his friend suggests adventure or mischief {-1}
  • Don’t call me “Lord” {-1}
  • Incompetence (Bow) {-1}
  • Preferred Looks (PU6:26) (Mad for dusky beauties so he’s clearly doomed to fall for an al-Wazifi girl) {-1}

Skills

  • Administration (A) IQ-1 {1} – 12
  • Animal Handling (Equines) (A) IQ-1 {1} – 12
  • Area Knowledge (Orclands) (E) IQ+0 {1} – 13
  • Armoury/TL3 (Body Armor) (A) IQ-1 {1} – 12
  • Armoury/TL3 (Melee Weapons) (A) IQ-1 {1} – 12
  • Autohypnosis (H) Will-2 {1} – 11
  • Brawling (E) DX+0 {1} – 11
  • Camouflage (E) IQ+0 {1} – 13
  • Diplomacy (H) IQ-1 {2} – 12
  • Engineer/TL3 (Combat) (H) IQ-2 {1} – 11
  • First Aid/TL3 (Human) (E) IQ+0 {1} – 13
  • Gesture (E) IQ+0 {1} – 13
  • Heraldry (A) IQ-1 {1} – 12
  • Hiking (A) HT-1 {1} – 9
  • Innate Attack (Beam) (E) DX+1 {2} – 12
  • Intelligence Analysis/TL3 (H) IQ+0 {1} – 13
  • Intimidation (A) IQ-1 {1} – 12
  • Leadership (A) IQ+2 {2} – 15
  • Meditation (H) Will-1 {2} – 12
  • Musical Instrument (Horn) (H) IQ-2 {1} – 11
  • Naturalist (Yrth) (H) IQ-2 {1} – 11
  • Navigation/TL3 (Land) (A) IQ-1 {1} – 12
  • Observation (A) Per-1 {1} – 12
  • Path of Body (VH) IQ+0 {8} – 13
  • Path of Chance (VH) IQ-2 {2} – 11
  • Path of Crossroads (VH) IQ-1 {4} – 12
  • Path of Energy (VH) IQ-1 {4} – 12
  • Path of Magic (VH) IQ+0 {8} – 13
  • Path of Matter (VH) IQ-1 {4} – 12
  • Path of Mind (VH) IQ-1 {4} – 12
  • Path of Spirit (VH) IQ-2 {2} – 11
  • Path of Undead (VH) IQ-2 {2} – 11
  • Polearm (A) DX+1 {4} – 12
  • Public Speaking (Oratory) (E) IQ+0 {1} – 13
  • Riding (Equines) (A) DX-1 {1} – 10
  • Savoir-Faire (High Society) (E) IQ+0 {1} – 13
  • Savoir-Faire (Military) (E) IQ+2 {1} – 15
  • Soldier/TL3 (A) IQ-1 {1} – 12
  • Staff (A) DX+0 {2} – 11
  • Stealth (A) DX-1 {1} – 10
  • Strategy (Land) (H) IQ+1 {2} – 14
  • Survival (Desert) (A) Per-1 {1} – 12
  • Symbol Drawing (Ritual Magic) (H) IQ+0 {4} – 13
  • Tactics (H) IQ+1 {2} – 14
  • Thaumatology (VH) IQ+0 {8} – 13
  • Two-Handed Sword (A) DX-1 {1} – 10
  • Wrestling (A) DX-1 {1} – 10

Equipment

  • Horn of Defiance (this is just a magic horn (DF1:24) that the sound carries a lot further than it should.)
  • Mail, Light (Torso) (DR3/1*)
  • Naginata
  • Phoenix Shield (magic light shield (DB1) that has Dancing Shield on it)

Conditional Rituals

  • Distant Blow – x4 – This Casting: Lesser Create Crossroads (6) + Lesser Control Magic (5) + Damage Cutting 1d+3 (5). 17 energy (17×1).
  • Minor Healing – x4 – This Casting: Lesser Restore Body (4) + Healing, 1d HP (0) + Subject Weight, 300 lbs. (3). 7 energy (7×1)
  • Sunbolt – x2 – This Casting: Lesser Create Energy (6) + Lesser Control Energy (5) + Lesser Control Magic (5) + Affliction, 25% (5) + Damage, External Burn 3d (0). 21 energy (21×1).
  • Lightning Weapon – x4 – This Casting: Lesser Create Energy (6) + Lesser Strengthen Body (3) + Lesser Control Magic (5) + Altered Trait, Imbuement 3: One Skill Only, Electric Weapon (9) + Duration, 10 minutes (1) + Subject Weight, 10 lbs. (0). 24 energy (24×1).
  • Explosive Lightning – x2 – This Casting: Lesser Control Energy (5) + Lesser Control Magic (5) + Lesser Create Energy (6) + Damage, External Explosive Burning 3d (2) + Extra Energy, +4 (4). 22 energy (21×1).

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