Game Prep: ConsOps Session 01

As stated previously, I’m in the process of working on the GURPS: Action game that I’m likely going to be running on Saturdays in three or four weeks (depending on when we wrap up our current GURPS: Banestorm game.) I mentioned in the previous ConsOps post that I’m planning on ripping off the overall plotline from the “Phantom Doctrine” video game. The current group dynamics are looking like:

  • Ilan Baum – Israeli (Mossad) Assassin – (principally a sniper, I think); Team Lead since he has the highest rank
  • Raymond Hurt – American Shooter (US Army Delta Force – he didn’t use the Shooter template, though)
  • Fearghus Mahoney – British (MI5) CBRN (Chemical, Biological, Radiological, and Nuclear) expert
  • Stephen McKay – American (NSA) Hacker
  • Adam Vega – Australian (ASIS) Wheelman and super-pilot

I have no idea if one of the other players is actually going to be there or even if what she would play. Given her historical number of absences, I’m leaning toward her not showing or maybe showing twice during a 10 to 12 week run.

Session 1 is going to begin in media res like all good action/spy stories. The briefing that the PCs get beforehand reveals that this is an mostly abandoned Syrian airbase near the Iraqi border that has what is believed to a secret bio-weapon facility. The night previously, a team of unknown assailants hit the facility, then withdrew to a nearby town where they vanished. So the PCs have been tasked to insert onto the airbase, gather whatever intelligence they can on both the nature of bio-weapon facility and the identity of those who struck it.

At that point, I’m going to ask the PCs how they’re accomplishing this. They could be in disguise or utilizing stealth ala a spec ops team. Additionally, how are they planning on exfiltrating? Nothing is off the table – I want the PCs to feel like Double-O agents in the opening.

There’s about 30-ish Syrian soldiers present who are definitely not elite – most of them are effectively Mooks, with several Veterans who are slightly more competent. These soldiers also have BTR-40s patrolling – I had to create some proper stats for that based on realworld stats. GURPS: High Tech has stats for the BRDM-2 which is also called the BTR-40P2 … but that’s not what these vehicles are.

TLST/HPHnd/SRHTMvLWt.LoadSMOccDRRngLoc
796-1/410f1/307.70.4+33+2S40/20450t4W

Normally, each BTR-40 is manned by a three-soldier team – one driver, one navigator, one gunner armed with ZiD RPD light machinegun (High-Tech p134). Only one BTR-40 is mobile at any time … unless the alarm is sounded.

The facility itself is (initially) guarded by two soldiers. One is a straight-up Mook from Action, the other is one of my above-mentioned Vets who is a 100-pt character I built using the Soldier of Fortune in the Basic book.

Syrian Army Vet, 100-point human

ST 11 {10}; DX 12 {40}; IQ 11 {20}; HT 11 {10}

Damage 1d-1/1d+1; BL 24lb; HP 12 {2}; Will 11 {0}; Per 11 {0}; FP 12 {0}; Basic Speed 5.75 {0}; Basic Move 5

Cultural Familiarities

  • Muslim (Native) {0}

Languages

  • Arabic (Native) (Native/Native) {0}

Advantages

  • Combat Reflexes {15}
  • Military Rank 2 {10}

Disadvantages

  • Bad Temper (12 or less) {-10}
  • Duty (Syrian Army, 15 or less, Extremely Hazardous) {-20}
  • Overconfidence (12 or less) {-5}

Skills

  • Administration (A) IQ-1 {1} – 10
  • Area Knowledge (Syria) (E) IQ+0 {1} – 11
  • Armoury/TL8 (Small Arms) (A) IQ-1 {1} – 10
  • Brawling (E) DX+0 {1} – 12
  • Computer Operation/TL8 (E) IQ+0 {1} – 11
  • Driving/TL8 (Heavy Wheeled) (E) DX+0 {2} – 12
  • ElecOps/TL8 (Communications) (A) IQ-1 {1} – 10
  • First Aid/TL8 (Human) (A) IQ+0 {1} – 11
  • Guns/TL8 (LMG) (E) DX+1 {2} – 13
  • Guns/TL8 (Rifle) (E) DX+1 {2} – 13
  • Interrogation (A) IQ-1 {1} – 10
  • Leadership (A) IQ+0 {2} – 11
  • NBC Suit/TL8 (A) DX-1 {1} – 11
  • Observation (A) Per-1 {1} – 10
  • Savoir-Faire (Military) (E) IQ+0 {1} – 11
  • Soldier (A) IQ+0 {2} – 11
  • Survival (Desert) (A) Per-1 {1} – 10
  • Tactics (H) IQ-2 {1} – 9
  • Wrestling (A) DX-1 {1} – 11

Equipment

  • Izhmash AK-74
  • ZiD RPG

How the PCs get past these dudes is up to them. Could potentially BS them or snipe them or sneak up with a knife … up to them. They’ll also have to get past an exceptional lock (-2 on Lockpicking attempts) to get into the “lab” – this lock looks new. If they’re getting too cocky, I may throw in a hidden alarm system to warn of breaches that could bring the patrolling BTR-40 a calling.

Beyond the door is a ruined lab – shot up with bullets, some dead bodies, some human-sized cages that may have bodies as well. Not much to actually find here, though super awesome rolls or expenditures of Serendipity (think one PC has that) may turn up something, such as a computer hard drive or maybe a recording of the testing.

As the PCs are picking through the mess, they will hear someone banging on a door leading into a supply closet. No amount of questioning will get a coherent response, only more banging and some groaning. The door itself is locked, but can be easily opened … at which point an Infected Victim lunges out with a snarl. Blood is leaking from this guy’s eyes and he is utterly feral (does nothing by All-Out Attacks).

For stats for this dude, I going to just use the Fast, Enraged, Infected zombie from GURPS: Zombies (p98) though this guy isn’t technically a zombie, just someone infected with the bio-weapon. Anyone bitten by this dude or tangled up in HTH combat could theoretically find themselves infected – I’ll ask for secret HT checks (since we’re playing via Fantasy Grounds which lets me do that), then play it up – they experience hot flashes and fevers and an unquenchable taste for human flesh – then ignore it. They’re fine. Mostly, I just want the PCs to be aware of this.

Any use of unsilenced weapons is going to draw the attention of the Syrian troopers who’ll first attempt to contact the guards, then send the BTR while gearing up themselves.

I’m also considering how to “smash out” of this scene – if the PCs are enjoying being freaking ninjas, bugging out via stealth is fine but I also thought a (relatively slow) chase involving BTRs (seriously, those things are slow as hell evidently) could be amusing. Of course, if the PCs have opted for a neat extraction via helicopter, that could be fun too…

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