GamePrep: ConsOps, 2.04

Once again, we didn’t get as far as desired … plus there’s the whole thing about one of the characters getting shot in the fricking head that has led to a mad scramble on my part to react. I’d expected the port chase to be a really minor, quick thing that then flows into the boat chase … but we did not even get to the latter chase.

So that’s how I’m going to start. Having learned my lesson from the previous session, I’m just going to start in media res with the PCs already in the chase. Digging around online, I discovered that the Iranians have multiple 26-meter Fast Patrol Craft in their Navy, so I determined that the 12-meter Patrol Boat to serve as harbor patrol which is the boat that the PCs are in. Using the specs that the manufacturer, SwiftShips, provided, I created the following stats:

12-Meter Patrol Boat

Skill Boating (Motorboat)
ST/HP 50
Hnd/SR +1/3
HT 11f
Move 2/27 (+6 on Chase rolls)
SM +4
Occ 1+4
DR 4
Loc sgX
Draft 3

Regarding equipment, they state the following Armament is available for this boat:

  • Two (2) .50 caliber M.G. on bow & stern
  • Two (2) 7.62mm M.G. port & starboard

Easy-peasy. Since Egyptian armed forces usually use American equipment, I can simply make the .50 be the Browning M2HB and the 7.62 be Saco M60s, both from High Tech.

So who is chasing them? One of those previously mentioned 26-meter Fast Patrol Craft. The thinking here is that this boat is the first responder to the incident from last session and observed the PCs attempting to flee via a harbor control boat. So the chase is on. As with the 12-meter boat, I used the SwiftShips official specs to generate the below stats:

26-Meter Fast Patrol Craft (“Protector”)

Skill Boating (Motorboat)
ST/HP 75
Hnd/SR +0/3
HT 11f
Move 2/27 (+6 on Chase rolls)
SM +5
Occ 2+8
DR 6
Loc sgX
Draft 5

Regarding equipment, they state the following Armament is available for this boat:

  • Two (2) Mk 93 50 caliber mounts with MK16 tripod. The MK93 Mod4 Gun Mount is for use with both the .50 cal or MK19 machine guns and (with adapters) the M60 and/or the M240 machine guns.
  • One (1) MSI-Defence Systems 25mm Stabilised Naval Gun System. The single lightweight automated 25mm gun provides 200 rounds on the mount and a high rate of fire (200 rds/min) to counter surface and air threats.

The 25mm is likely the Hughes M242 Bushmaster while the other mount is carrying M2HBs as well. All of the personnel aboard the 26-meter boat will have skills of 12 (Boating, Shooting, etc.) and if (when) their boat takes more than 50% HPs, they fall back sharply. With the primary soldiery type critically injured, the PCs manning the guns on their 12-meter boat are going to operating at around 11s or 12s with the MGs, but that’s fine.

Upon getting clear of the Port and escaping the chase, the PCs will encounter nothing until they reach the rendezvous point. There, a UH-1Y helicopter with Sudanese Air Force markings will arrive, though Vega, the Wheelman of the group will be able to realize that Sudan doesn’t have that model because it’s nearly state of the art albeit on an older frame. This is Mackenzie Reilly, a former PC who Hurt’s player will take over for a few sessions (although he and I are leaning toward having the other players this its a permanent change.) Reilly is ConsOps but was on a different team in Sudan … and his entire team is pretty much FUBARed, including the pilot who is operating at 0hp and fighting to stay conscious. This allows the PCs to once again take the lead, including as pilot.

Bell UH-1Y Venom

Skill Piloting (Helicopter)
ST/HP 75
Hnd/SR +1/2
HT 11f
Move 2/69 (+8 on Chase rolls)
SM +5
Occ 2+11
DR 3
Loc GH2R
Stall 0

There are two pintle mounts that will have M134 miniguns (see High Tech for stats). This leaves one PC to act as the co-pilot and the most likely person for that has already told me that he has some ideas about how to contribute to the coming chase.

Once the PCs lift off, an armed Aérospatiale Gazelle with Egyptian colors comes racing toward them from Port Said. Upon seeing the Sudanese Air Force colors, the Gazelle opens fire (while simultaneously radioing back to inform HQ that it appears Sudan may be involved in the Port Said nonsense.)

Aérospatiale Gazelle

Skill Piloting (Helicopter)
ST/HP 60
Hnd/SR +2/2
HT 11f
Move 4/97 (+9 on Chase rolls)
SM +5
Occ 1+4
DR 4
Loc GH2R
Stall 0

The Gazelle is more heavily armed than the PCs, with twin forward-facing 7.62 machine guns (likely using stats from the KMZ PK from High-Tech), twin M260 Rocket Pods (7-shots per pod, 14 total, also from High-Tech), and probably a Euromissile MILAN (from High-Tech), though I don’t know if the the missile will really come into play. The Dogfighting rules from Pyramid 3-53 will be probably used and since at least 3 of the PCs have Luck, I don’t expect they’ll end up shot down. Instead, the Egyptian Air Force Gazelle will more likely go down in flames …

Which means that the Sudanese Air Force will be blamed for this. I’m also contemplating reinforcements form both sides – Sudanese who are in pursuit of Reilly’s team for whatever it was they did prior to this, and Egytian who are responding to the Gazelle’s scream for help – flooding the zone and thus get into a crazy furball that effectively starts a war between Egypt and Sudan. Which is a massive “D’oh!” (said in Homer Simpson’s voice.) During this mess, the PCs can get clear and proceed to wherever they’re going to go to ground (probably Israel … which will hopefully mean I can actually get on with the primary plot!)

I’ve commented on the planned Israel stuff before, but things have changed a bit since then, what with Hurt being critically injured and effectively out of the campaign unless there’s a serious timeskip at some point … which there might actually be, depending on the actions of the PCs. This means I’ll have to drop my intended interrogation bit … but that doesn’t mean that Reilly can’t still be compromised. I’ve already spoken to the player and mentioned that. He expressed interest.

So the Israeli stuff will probably play out like this:

  • PCs reach Jerusalem, learn that Quinn is either dead or in critical condition at the appropriate hospital.
  • PCs should observe HEIMDALL outside hospital … with Quinn’s briefcase! This leads into both a gunfight and a Chase (ideally) if PCs are detected, though they may end up just Shadowing him to a hotel.
  • Regardless of what happens above, HEIMDALL should be dead & PCs have the briefcase (made by MacGuffin Industries, of course.)
  • PCs are contacted by Riggs, their actual boss, who is freaking out because they’ve been fingered as being responsible for the Egyptian/Sudan mess, as well as HEIMDALL’s death … who is revealed to be an American DIA operative. Riggs sends the PCs back to Port Said to retrieve something belonging to HEIMDALL…
  • PCs must gain access to HEIMDALL’s safehouse and here … REILLY betrays them. Cut to PCs being either facing down against Egyptian authorities or under arres (TBD according to actions taken by the Players.)

So that’s my thinking. Based on the past, I actually doubt they’re going to do more than have two Chases…

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