GamePrep: ConsOps, 2.14

On to the planning for 2×14. This one looks to be potentially a little weird based on how I want to do it. I’ve basically split this up into three phases that boil down to: The Meeting; The Infiltration; The Discovery. I also need to have a minor retcon here: the UN is shutting down […]

GM Commentary: ConsOps, 2.13

Huzzah! I finally got the car chase I’ve been wanting to do for like six weeks or so. Naturally, it ended up taking more of the session than I’d expected it to. Because of course it did. Initially, I was worried because Baum straight up ditched his pursuers due to an obstacle (that resulted in […]

GamePrep: ConsOps, 2.13

With the firefight from last week having taken much longer than expected, much of the stuff from the previous gameprep post stands, but as I stated in the recap for 2.12, I’m currently leaning toward starting the session with a Chase. Logically, it needs to begin with the PCs fleeing from the safehouse, but being […]

GM Commentary: ConsOps, 2.12

Well. That didn’t quite go like I expected it to. Once again, we got into a tactical encounter that was planned to be a really quick “bang-bang-bang, we’re done” and it ended up eating most of the session. I absolutely need to find a way to speed these things up … but at the same […]

GamePrep: ConsOps, 2.12

Man, I’ve sort of written myself into a corner here. At the conclusion of the previous episode, I basically gave the PCs four options for where to go next … and I have no idea which one they’re going to choose! This means that I basically need to plan out four different adventure paths! Even […]

GM Commentary: ConsOps, 2.11

Exactly as I feared, what I’d hoped would be the first half of the session – the opening firefight – turned into pretty much the entire session. Ultimately, I think it was probably for the best as I wasn’t entirely sure where we were going next … but that basically punted the “ah, crap. What’s […]