So … Now What?
Now that my GURPS: Action run is complete, I’m into the “okay, what’s next” phase. I’m next up in the GM rotation with the Friday group and will be using…
GM Commentary: ConsOps 2.17
And now, my watch is ended. So, my run of ConsOps is complete. Probably to no one’s surprise, I was only partially satisfied with this final session – it took…
GamePrep: ConsOps, 2.17
As stated previously, this latter half is heavily influenced by “The White Queen” adventure from Top Secret/NWO and I’m continuing along those lines, although I’ll likely be expanding a bit.…
GM Commentary: ConsOps, 2.16
Well, that happened. This session was problematic from the get-go. We got a really late start due to one of the players not showing up for almost an hour; I…
GamePrep: ConsOps, 2.16
I ended 2×15 with the PCs having discovered the masks of ConsOps personnel on the bodies of those they’d taken out as well as a pack containing apparent bio-weapon material.…
GM Commentary: ConsOps, 2.15
Exactly as I expected, this session was dominated by a long tactical firefight. We were down one player due to school, but his character was handled by having to deal…
GamePrep: ConsOps, 2.15
Planning for 2×15 looks to be relatively easy as it’s likely going to turn into a long tactical firefight. We ended last week immediately following the PCs (Brooks & Baum)…
GM Commentary: ConsOps, 2.14
So … we’re in Ta’iz, Yemen, and moving into the endgame. I’m very pleased that I planned something for Baum – originally, the player said he wasn’t going to be…