Blech. Sick all week. Started late on Saturday, so I took steps to counter it and ended up sleeping all day Sunday (due to NyQuil), then unfortunately missing work on Monday for more of the same. Very much ready for this crap to be over with so I can get back to feeling at least […]

So … Now What?

Now that my GURPS: Action run is complete, I’m into the “okay, what’s next” phase. I’m next up in the GM rotation with the Friday group and will be using Mongoose 2nd Edition Traveller though not the Traveller setting itself, but I literally have no idea when that’s going to kick off. Probably after the […]

GM Commentary: ConsOps 2.17

And now, my watch is ended. So, my run of ConsOps is complete. Probably to no one’s surprise, I was only partially satisfied with this final session – it took about an hour and a half longer than it should have because I didn’t do a better job of setting some stuff up and then […]

GamePrep: ConsOps, 2.17

As stated previously, this latter half is heavily influenced by “The White Queen” adventure from Top Secret/NWO and I’m continuing along those lines, although I’ll likely be expanding a bit. The original narrative has the PCs sent to Riga to discuss the abduction of a Russian bioweapon scientist (who had defected to England), the drive-by […]

GM Commentary: ConsOps, 2.16

Well, that happened. This session was problematic from the get-go. We got a really late start due to one of the players not showing up for almost an hour; I think we started at around 35 or 40 minutes in and then my computer seemingly froze up. Later, I would discover that this seems to […]

GamePrep: ConsOps, 2.16

I ended 2×15 with the PCs having discovered the masks of ConsOps personnel on the bodies of those they’d taken out as well as a pack containing apparent bio-weapon material. In retrospect, I should have handled the mask discovery better – I’m finding that the phrase, ‘in retrospect, I should have…’ is in my lexicon […]

GM Commentary: ConsOps, 2.15

Exactly as I expected, this session was dominated by a long tactical firefight. We were down one player due to school, but his character was handled by having to deal with the persistent “don’t call them zombies” zombie attacks. That part had not been my original intent – I’d intended on the Infected to harass […]

GamePrep: ConsOps, 2.15

Planning for 2×15 looks to be relatively easy as it’s likely going to turn into a long tactical firefight. We ended last week immediately following the PCs (Brooks & Baum) defeat of an Infected lunatic local and all of the characters hearing someone exclaim “I’ve found it” from the target building. And, despite expecting Baum’s […]

GM Commentary: ConsOps, 2.14

So … we’re in Ta’iz, Yemen, and moving into the endgame. I’m very pleased that I planned something for Baum – originally, the player said he wasn’t going to be there due to school, but he’s done that to us like three times in the recent past … which admittedly, is better than saying “I’ll […]