Planning for 2×15 looks to be relatively easy as it’s likely going to turn into a long tactical firefight. We ended last week immediately following the PCs (Brooks & Baum) defeat of an Infected lunatic local and all of the characters hearing someone exclaim “I’ve found it” from the target building. And, despite expecting Baum’s player to be out last week & him showing up, he’s confirmed that he absolutely will be out this week – naturally, right before a gunfight. That said, he’s said that in the past and still showed up so…
I’m planning on picking up from that point but adjusting it very slightly – one of the defenders is going to appear in visual to investigate the noise last week’s fight caused and then immediately alert everyone else. I’m also currently thinking of having Baum go to high ground – he’s got Climbing-15 and is the best shooter in the group (Guns (Rifle)-18) so having him go in Sniper-mode makes the most sense … unless the player shows up after all.
All of the hostiles are wearing face-concealing shemaghs, which will come into play later for my “twist”, and they’re pretty competent bad guys. That said, if more than 50% of their number go down, they begin a tactical retreat but if that is going to be tough, most of them will “hold the line” while one of their numbers tries to make a run for it with whatever he finds. This will turn out to be some of the bio-weapon but he’ll try to destroy it with an explosive before letting it fall into the hands of the PCs.
More interestingly is the potential presence of the Infected. Now normally, they would just be “background elements” but the PCs have seen firsthand that these dudes are crazy tough, so that’ll change. What I’m currently thinking of doing is simple: I’ll roll a Fate die (a d6 which has 2 +, 2 – and 2 blanks on side; Fantasy Grounds has this die built in.) On a +, an Infected crazy will charge one of the Hostiles, on a – a PC gets charged, and on a blank either nothing happens or an Infected lunatic appears on the tactical map but does not engage either side (which should indicate that not all of them are feral & insane.)
As stated previously, having this turn into a Chase could be very interesting – if I do that, I’m leaning toward it actually start out on foot, then transition into vehicles (ideally, motorcycles or ATVs). I’m not going to force this if the PCs are able to stop the fleeing guy(s) but I’m keeping that in mind as an option.
Regarding the “surprise,” well … underneath those shemaghs, the PCs are going to discover … themselves. (Well, all of them but Lynch because he never worked for ConsOps.) These dudes are a bunch of unaffiliated mercs wearing masks. PCs will discover themselves plus other members of the Team, including those who are dead. I really want a WTF? moment if possible…
Although … crap. The PCs might be able to capture one or two. I could have captured guy suicide in some fashion – grenade pins hit the ground ala Leon in “The Professional”? Or have the captured guy get sniped? Or maybe have a Yemenese attack helicopter (probably actually a Saudi one, but that’s not relevant) come roaring in and unloading all sorts of ordnance that results in a massive explosion. Hmm. I suppose I could also cut to Chana telling someone on a phone or something that “It’s done. There are no survivors.” which could theoretically hint at her being a villain in this mess (then I could roll that back the next session if I wanted to by having her warn the PCs beforehand so they’re out of the line of fire when the choppers actually come in?)