GM Commentary: ConsOps, 2.16

Well, that happened.

This session was problematic from the get-go. We got a really late start due to one of the players not showing up for almost an hour; I think we started at around 35 or 40 minutes in and then my computer seemingly froze up. Later, I would discover that this seems to be the USB hub that my wireless keyboard and mouse were plugged in, but at the time, I thought it was my computer so I had to restart. By the time we got everything functional and moving along, the errant player had joined us.

The “universe reaction roll” for the airstrike thing worked relatively well, though in retrospect, I should have been more clear about what the players could actually do during this strike because I’m fairly certain that most of the players were still confused and just rolled the dice to “get on with it.” Still, it worked fairly well.

Once the team got clear of Ta’iz, there was some discussion about them going to Berlin next … which almost caused me to panic because I was completely geared up for Riga instead. Luckily, one of the characters has Intuition and he made a roll for that, so I was able to steer them in that direction.

In Riga, things played out about as expected, although I must admit that I did not expect the firefight to be over as quickly as it was. I think it ended up being a total of three or maybe four seconds? This was one of those moments where the badassery of the PCs was very, very obvious. I think only one of my bad guys actually got a shot off before they were gunned down like punks.

During the conversation between Grayson and Andris, the Serbian guy, I made a snap decision about something in the identity of a “big bad” but it didn’t actually come up … or rather, I didn’t do a very good job of getting that information across. I’m going to try that again during the next session which involves the identity of the guy who Andris coordinated with.

It is entirely possible that I’ve only got about two sessions left … time will tell, I suppose.

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