Second actual play session is tonight and my original plan has altered somewhat since I started working on the overall “season” outline. Originally, I’d planned on going into a modified “High & Dry” adventure (and I still may) after the PCs untangle themselves from the mess they got themselves into last week, but now, the intent is to go into “Marooned on Marduk” instead.
I covered most of my thoughts in the GM Notes on the recap, but I’ll redo them here.
- We spent an hour or so sorting out equipment for the characters. This was to be expected.
- WxMAN was out on vacation, so the need for his character to be delayed by the TSA equivalent. He’ll be showing up next week.
- I declared the people-mover was probably an Exeter-class but in retrospect, it should have been a Xuan Wu. I’ll be changing that for the future.
- The entire investigation was intended to go by more quickly, but we’re still learning the system – this was the first actual bit of gameplay we’ve had – so there’s a learning curve. Plus, everyone was involved with the investigation and it made sense to let the players take me where they wanted.
- The Shrike is straight up ripped off from Dan Simmons’ Hyperion Cantos. No idea what I’m going to do with it; I just threw it in as flavor with an eye toward it being spacer lore. I even jokingly referenced the “Cult of the Shrike.”
- I used the Traveller Emulator to spin up Mr. Roberts and man, the dice were not kind to him. He had no characteristics above 9 and most were below 6; INT and SOC were both 4, so I declared that none of the PCs really got along with him. One of the random elements that showed up on the emulator was that he had been in a monastery so I said “a type of monastery” and mentioned that he’d frequently chatted with Rostya (who spent a career as a Truther (from Traveller Companion). This was intended as a one-off joke, but one of the players asked if Roberts had perhaps been a member of the Cult of the Shrike … so I went with it.
- I enjoyed explaining how screwed up the culture of the Twelve Families was and even decided on the fly that each of the major colonies have “dueling arenas” so disputes can be settled properly.
- Everyone was in the process of leaving the “street-captain” – a phrase coined by CommJunkee that I promptly stole and “canonized” for the game – when MagMan had his character react to my street captain muttering crossly about the Taareh. This led to the cliffhanger which will be resolved at the beginning of next session, one way or the other.
Man, I’ve been behind the curve. We did our session 0 on Friday with some eclectic characters (as is Traveller’s forte, I think.) I mixed in a bit of 2300 AD because it fits the setting a little betting, but I probably should have just picked one and went with it instead of picking & choosing. Regardless, player characters can be found on the Portals site for this campaign.
So, looks like I’m going to have the entire group present. Things are about to get real.
Amusingly enough, while discussing character options with one of the players, I think I’ve accidentally developed an unholy union of the Mentats, the Bene Gesserit, the Suk school (all from Dune) and the Companions from Firefly. It’s early in the creative process, but one of the players is looking at using the Psionic Community feature from the Mongoose Traveller 2nd Edition Traveller Companion, so I needed to figure out what is up with this community in the Moros setting. Which led to the current creative mess.
Luckily, I don’t think this is going to really come up at first – unless the PC does something really, really weird on me – and I have to scramble, so I’ve got time to figure things out more in depth. Although, to be honest, I still haven’t quite figured out what the first fricking adventure is going to be yet so there’s that as well. I’m currently leaning toward a modified version of the Marches Adventure 1: High and Dry (probably with some bits ripped from the Great Rift Adventure 1: Islands in the Rift at the beginning.) Not a bunch of combat, but definitely some action to deal with…
I certainly don’t feel ready, that’s for sure. I don’t expect we’ll get any actual RP done since it’s character creation and we have to determine who the characters actually are first. We may also be down a player that session, depending on something to do with his wife, and we’ll definitely be out one the week after, but that’s fine, I think.
So … the inevitable pre-game jitters are setting in.
So, we didn’t get as much done with last night’s NBA (Night’s Black Agents) game as I expected – everyone, including the GM, was pretty busy goofing off – but we’re ostensibly scheduled to probably finish up his run next week (10 Jan), which means 17 Jan is probably going to be my session 0. We’ll see.
Whole mess of us went to the gun range today and I put about 350 rounds through my pistol. Accuracy was not terrible I definitely was having to aim more to the right than I should have. I’m going to research online exactly what that portends … I really need to attend a pistol marksmanship class or something, but ultimately, I suspect I’m probably okay. It isn’t like I actually expect to get into a gunfight any time soon.
I’m also planning on trying to resume the gym attendance starting Monday … though, man. I freaking hate going to the gym.
We’re playing Night’s Black Agents again tonight (finally) – this will probably be the “season finale” equivalent with me picking up Traveller: The Verge next week with our planned “Session 0.”
I don’t feel ready…