Game Prep: The Verge, 3×05, Cont’d

So I figured the second part of this adventure out, I think. I’m going ripoff a lot of the stuff from Crowded Hours adventure. Unlike the original adventure, they’ll be on the orbital refinery, not a starship … though I’m thinking of using the final crash bit in 3×06.

In the original source material, the PCs are on a passenger transport that misjumps and bad shit ensues, culminating in the ship crashing on a moon (though it has the potential of straight up plowing into the moon and everyone dying.) Since its a passenger ship, the PCs have to deal with other passengers as well as the crew; since that’s not the case here, I’m just retrofitting the passengers to family members of LFC employees. But pretty much all of the other stuff that happens can happen in this (excepting the “help us with the people in low passage.”)

So I think it’s all doable. Time will tell.

Game Prep: The Verge, 3×05…or Crap. Now What?

This is probably going to be Part 1 of several posts and I try to dig myself out of the hole I dug for myself.

So, we’re likely down one player this Friday – he’s going out of town and said he might be able to play via Fantasy Grounds & Discord from the hotel, but wasn’t sure – and where we left off makes it very difficult to have a PC out.

Far worse, however, is my planning for this ep. I’m currently looking at the following outline:

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Game Prep: The Verge’s Big Space Battle

As previously stated, there is a large fleet action on the horizon wherein the three factions (DRN, PKF, and SFC) have a large void battle. A total of 45 warships will be involved. We’ve decided to use Full Thrust: Project Continuum as the rules and, after some discussion, one of the players (who is a big Full Thrust fan) figured out the stats. I’ve plugged those into all of the “Military Vessels” on the Shipyards page, but he also knocked out these very nice tracking sheets for us as well.

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