GamePrep: ConsOps, 2.17

As stated previously, this latter half is heavily influenced by “The White Queen” adventure from Top Secret/NWO and I’m continuing along those lines, although I’ll likely be expanding a bit. The original narrative has the PCs sent to Riga to discuss the abduction of a Russian bioweapon scientist (who had defected to England), the drive-by […]

GM Commentary: ConsOps, 2.16

Well, that happened. This session was problematic from the get-go. We got a really late start due to one of the players not showing up for almost an hour; I think we started at around 35 or 40 minutes in and then my computer seemingly froze up. Later, I would discover that this seems to […]

GamePrep: ConsOps, 2.16

I ended 2×15 with the PCs having discovered the masks of ConsOps personnel on the bodies of those they’d taken out as well as a pack containing apparent bio-weapon material. In retrospect, I should have handled the mask discovery better – I’m finding that the phrase, ‘in retrospect, I should have…’ is in my lexicon […]

GM Commentary: ConsOps, 2.15

Exactly as I expected, this session was dominated by a long tactical firefight. We were down one player due to school, but his character was handled by having to deal with the persistent “don’t call them zombies” zombie attacks. That part had not been my original intent – I’d intended on the Infected to harass […]

GamePrep: ConsOps, 2.15

Planning for 2×15 looks to be relatively easy as it’s likely going to turn into a long tactical firefight. We ended last week immediately following the PCs (Brooks & Baum) defeat of an Infected lunatic local and all of the characters hearing someone exclaim “I’ve found it” from the target building. And, despite expecting Baum’s […]

GM Commentary: ConsOps, 2.14

So … we’re in Ta’iz, Yemen, and moving into the endgame. I’m very pleased that I planned something for Baum – originally, the player said he wasn’t going to be there due to school, but he’s done that to us like three times in the recent past … which admittedly, is better than saying “I’ll […]

GamePrep: ConsOps, 2.14

On to the planning for 2×14. This one looks to be potentially a little weird based on how I want to do it. I’ve basically split this up into three phases that boil down to: The Meeting; The Infiltration; The Discovery. I also need to have a minor retcon here: the UN is shutting down […]

GM Commentary: ConsOps, 2.13

Huzzah! I finally got the car chase I’ve been wanting to do for like six weeks or so. Naturally, it ended up taking more of the session than I’d expected it to. Because of course it did. Initially, I was worried because Baum straight up ditched his pursuers due to an obstacle (that resulted in […]

GamePrep: ConsOps, 2.13

With the firefight from last week having taken much longer than expected, much of the stuff from the previous gameprep post stands, but as I stated in the recap for 2.12, I’m currently leaning toward starting the session with a Chase. Logically, it needs to begin with the PCs fleeing from the safehouse, but being […]

GM Commentary: ConsOps, 2.12

Well. That didn’t quite go like I expected it to. Once again, we got into a tactical encounter that was planned to be a really quick “bang-bang-bang, we’re done” and it ended up eating most of the session. I absolutely need to find a way to speed these things up … but at the same […]