This is pretty cool. We’ve already decided to give Full Thrust a go for the impending fleet action and one of the players (who is very excited about it because he’s a big Full Thrust fan) pointed us to Full Thrust: Project Continuum. He also hashed out the Hammerhead-class Patrol Corvette using that and knocked out the below image. Very cool.
So, looks like I’ve got three episodes remaining with this season of Verge before I go on hiatus and we play a couple other games. If you have been keeping up with the adventure logs over on my Obsidian Portals site, you’ll be aware that things have been really heating up in the Moros system and I’m continuing along that vein with the rest, so I’ve developed a system along those lines. We’ve also added a new player, though unlike everyone else, he’s playing remotely (being two states away), which means that we’ve incorporated Fantasy Grounds, Discord, a microphone & speakers at the table. It’s been interesting, to say the least.
I sincerely don’t know how some people manage to do this on a daily basis. I guess my life just isn’t interesting enough.
Yeah, I know. I suck. I should have updated long ago. But I didn’t. Because I suck. So I’m going to try and make up for it with a crazy long post…
Fallen out of the habit of updating here – can’t quite figure out why. Probably just general laziness. Anyway … we’re continuing to use Fantasy Grounds for our Traveller game until the Covid-19 overreaction BS dies down; I would be fine actually meeting up to play, but a couple of the players wanted to do the ‘better safe than sorry’ which I still think is overreaction.
So this Friday, our Verge game is going to be using Fantasy Grounds instead of being face-to-face since one of the players’ wife doesn’t want him to venture to the office with this Covid-19 BS. So that’s going to be very interesting…
Since we’re using a new ruleset, I’m keeping gameprep simple: there will be a bar fight, and maybe some of an investigation leading into a revised version of Cupbearer, an Expanse RPG adventure from the Quickstart book.
I fully expect we’re not going to get a lot done due to technical issues, but I could be surprised!
Down a couple of players tonight, so we decided to have a bye week. One of the players pulled an 18-hour work day yesterday and another really needed the night off to prep for his game tomorrow, so I was fine with punting for the day. Plus, I’ve been fighting what I’m about 98% certain isn’t Covid-19 this week, so …
Anyway, the day before yesterday, I went to the dentist to begin dealing with one of my FUBARed teeth. As expected, this is going to be a root canal and I got antibiotics for a week instead … and then, they sent me the treatment plan. Covering all four “quadrants” is going to cost me almost $8300. Ugh. I don’t have that kind of money right now.
Story of my life, I suppose.
This week has been really weird. I’ve been busy at work, but not so busy that I couldn’t work on my game yet, for some reason, I just haven’t. Residual issues from last week, I suppose.
During the previous session (1×05), we stumbled into a chase as two of the characters noted that they were being shadowed and, upon failing to shake their pursuers, instead opted to simply walk toward them. Said pursuers immediately turned and tried to escape, which led to the before-mentioned chase. At first, I wasn’t entirely sure what to do, but luckily, I remembered that I had the Chase Cards that Paizo put out for Pathfinder some years ago. It took a little bit of rejiggering since d20 mechanics don’t exactly translate to Mongoose Traveller 2nd Edition, but overall, it worked okay.
Essentially, you lay out a number of cards determining the expected length of the chase (typically 5) that are face-down which creates the “chase track.” You flip over the first card with chase participants (miniatures) on it; to progress to the next card, the participant must overcome the obstacle according to the card (although obviously, what’s on the cards are general guidelines, not hard-and-fast rules.) Since there were two distinct chases taking place at the same time, I had two tracks, and the guys they were pursuing begin one card ahead. It wasn’t perfect, but it worked out fairly well.
Unfortunately, those cards are also quite obviously geared for a fantasy setting which was not wholly appropriate for this game. This led me to start thinking about making my own chase cards for Traveller that fits more the setting. The below is what I’ve come up with so far, but I’m sort of working on the next batch now upon learning that there are even more cards with the Chase Cards 2: Hot Pursuit stuff…