YouTube of the session here.
As is normal, I expected one thing – the fight to be over by 8:30 so I could handle some denouement stuff – and got something else – fight dragged on until around 9:30. I partially have myself to blame as I have a tendency to not declare a fight over, even when its pretty clear that the other side isn’t going to be able to do anything. I’ve already instructed several of the players to shoot me a PM the next time it starts to happen.
Continue reading “GM Commentary: Banestorm, 3×09”
Finally back into the groove of things. Episode 3×07 was intentionally just a long fight to try and ease everyone back into their characters after a month and a half without a game, but with 3×08, we’re finally back on track with the campaign proper.
Continue reading “GM Commentary: Banestorm, 3×07 and 3×08”
Well, as is too frequently the case when I’m GMing, I start out updating this blog, then end up letting it slide because I’m more focused on the game itself. Since I’ve published last, we’ve had four more sessions and are now going onto a three-week (minimum) hiatus due to X-Mas absences and the like. Anyway …
Continue reading “GM Commentary: Banestorm, 3×03 to 3×06”
Second session in the tank and I’m about 75 to 80% happy with it. Recap here.
Continue reading “GM Commentary: Banestorm, 3×02”
Session two is Saturday and we’re going to finally get into the adventure proper. The battle that basically stretched out for the entire night last week was originally intended to just be half the session, but that’s fine. Everything’s fine. We’re all fine here. How’re you?
Continue reading “Game Prep: Banestorm, 3×02”
So, first session is done and … I don’t have a lot to say about it because, honestly, it turned out to be one big fight for pretty much the entire session. As a result, we didn’t get as far as I had planned, even though we played a bit longer than normal. That said, the ending was probably slightly stronger than originally planned.
Some observations noted from the fight:
- Haruki remains a terrifying beast. Two of my bad guys blocked his attacks and still ended up with broken limbs.
- Aramis is also going to be a “if I actually connect, you’re basically screwed” kind of character with his TA: Neck/Artery and TA:Eye.
- We don’t really have a firm grasp on Ismir yet, because the player is still trying to find his footing. He stuck with knives and never pulled his spear, so we don’t yet know how that’s going to actually play out.
But overall, everyone seemed to have fun, even the two players whose characters were not present (though they were intended to be if I hadn’t vastly miscalculated how long the fight would take.) So that’s a net positive, I suppose.
Long overdue part 3, though I’m mostly going to do quick outliney stuff so I can focus on the actual adventure notes I’ve compiled.
Continue reading “Game Prep: Banestorm, Season 3, Adventure 1 (and Pt 3 of my Plan)”
Definitely time for the panic to start setting in, I guess?
Continuing my thoughts regarding this still mostly theoretical Banestorm run.
Continue reading “Game Prep: Banestorm, Season 3, Pt 2”
As stated way back when, my next Saturday Fantasy Grounds game is going to be the third “chapter” of our ongoing GURPS Banestorm game, “Embers of Defiance” once the current campaign, Earthfall, comes to a pause which will be, at the most, in 10 sessions from now so … late October. If last year is any indication, we’ll probably end up needing to take a hiatus due to half of the group disappearing for holiday reasons, though that might not actually be the case this year. Time will tell.
Continue reading “Game Prep: Banestorm, Season 3, Pt 1”