GM Commentary: ConsOps 2.17
And now, my watch is ended. So, my run of ConsOps is complete. Probably to no one’s surprise, I was only partially satisfied with this final session – it took…
And now, my watch is ended. So, my run of ConsOps is complete. Probably to no one’s surprise, I was only partially satisfied with this final session – it took…
As stated previously, this latter half is heavily influenced by “The White Queen” adventure from Top Secret/NWO and I’m continuing along those lines, although I’ll likely be expanding a bit.…
Well, that happened. This session was problematic from the get-go. We got a really late start due to one of the players not showing up for almost an hour; I…
Exactly as I expected, this session was dominated by a long tactical firefight. We were down one player due to school, but his character was handled by having to deal…
Planning for 2×15 looks to be relatively easy as it’s likely going to turn into a long tactical firefight. We ended last week immediately following the PCs (Brooks & Baum)…
So … we’re in Ta’iz, Yemen, and moving into the endgame. I’m very pleased that I planned something for Baum – originally, the player said he wasn’t going to be…
On to the planning for 2×14. This one looks to be potentially a little weird based on how I want to do it. I’ve basically split this up into three…
Huzzah! I finally got the car chase I’ve been wanting to do for like six weeks or so. Naturally, it ended up taking more of the session than I’d expected…
With the firefight from last week having taken much longer than expected, much of the stuff from the previous gameprep post stands, but as I stated in the recap for…
Well. That didn’t quite go like I expected it to. Once again, we got into a tactical encounter that was planned to be a really quick “bang-bang-bang, we’re done” and…