House Rule: Using Talents on Attributes & Skills Not Listed

Had an interesting thing come up in my game Friday that resulted in me making a quick, on-the-fly house ruling. One of the characters in this game – Howard Lee – has the Natural Copper talent and, in the course of the session, he began interacting with a bad guy posing as a cop. Initially, I had the Player make a PER check and arbitrarily told him to improve it by one – as a “Natural Copper,” I decided that he picked up on stuff that was wrong. When he then used Fast Talk on the “fake cop,” I went ahead and did the same thing on the basis that he was being very cop-like and using his vast reservoir of such knowledge. Now I wouldn’t do this all the time, only if it really fit the criteria for the talent. Since he was doing “cop” things here, it seemed logical for me to presume he’d be better than normal at spotting fakes and then fooling them. In retrospect, I suppose I could have just decided that, because he’s a “natural copper,” he automatically saw through the fakery … but I like having players roll dice so…

Would be interested to know if anyone else has done this sort of thing with talents…

Clean Slate, Chapter 5 (Current Thinking)

So, yeah. I’ve done a terrible job of preparing for the game this week – too distracted with thinking about the GURPS Traveller game that I play in on Saturdays (it’s currently on hiatus while we do Dungeon Fantasy) that I’m going to be taking over; it wasn’t until I started thinking about and planning that game that I realized how much I’ve wanted to run a sci-fi game … but again, I fricking digress. Monster Hunters, dude. Get your crap together!

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