YouTube of the session here.
As is normal, I expected one thing – the fight to be over by 8:30 so I could handle some denouement stuff – and got something else – fight dragged on until around 9:30. I partially have myself to blame as I have a tendency to not declare a fight over, even when its pretty clear that the other side isn’t going to be able to do anything. I’ve already instructed several of the players to shoot me a PM the next time it starts to happen.
Finally back into the groove of things. Episode 3×07 was intentionally just a long fight to try and ease everyone back into their characters after a month and a half without a game, but with 3×08, we’re finally back on track with the campaign proper.
Well, as is too frequently the case when I’m GMing, I start out updating this blog, then end up letting it slide because I’m more focused on the game itself. Since I’ve published last, we’ve had four more sessions and are now going onto a three-week (minimum) hiatus due to X-Mas absences and the like. Anyway …
Session two is Saturday and we’re going to finally get into the adventure proper. The battle that basically stretched out for the entire night last week was originally intended to just be half the session, but that’s fine. Everything’s fine. We’re all fine here. How’re you?
Definitely time for the panic to start setting in, I guess?
Continuing my thoughts regarding this still mostly theoretical Banestorm run.
Right. Last Friday was the “season finale” of my run and I still haven’t commented on it. I should probably do that, eh? My brain is already shifting gears toward a GURPS: Banestorm game I’ll be running for my other online group, so I really need to get my thoughts down before the shift is already complete.
So I figured the second part of this adventure out, I think. I’m going ripoff a lot of the stuff from Crowded Hours adventure. Unlike the original adventure, they’ll be on the orbital refinery, not a starship … though I’m thinking of using the final crash bit in 3×06.
In the original source material, the PCs are on a passenger transport that misjumps and bad shit ensues, culminating in the ship crashing on a moon (though it has the potential of straight up plowing into the moon and everyone dying.) Since its a passenger ship, the PCs have to deal with other passengers as well as the crew; since that’s not the case here, I’m just retrofitting the passengers to family members of LFC employees. But pretty much all of the other stuff that happens can happen in this (excepting the “help us with the people in low passage.”)
So I think it’s all doable. Time will tell.