Two cancels for tomorrow’s game, so got to postpone it. Which means right now, we’re gaming every other weekend. Urgh.
Frustrating news. One of my players – the one who plays Sofia – is out this week due to family issues. It’s now a toss-up whether there will be a game; at this point, I’m putting it at a 50% chance of gaming since one of the remaining players is historically bad with attendance. Sad to say, I’m really getting some Volume III flashbacks here … wish I could figure out a better way to make this particular game rely less on specific player attendance…
Anyway, on the presumption that the game goes one, it means I need to revise my plan.
As stated in a previous post, I’m into the planning phase for this coming Friday’s game. The two OSBI agents (PCs) and the ATF gal (NPC run by a player whose regular character is not available) have emerged victorious in their firefight with a bunch of hostage takers, with one alive and free, and a second having been wrestled to the ground by the ATF guys. As we ended, the guy who is free had just thrown a backpack at the ATF agent who (logically) presumed it was an explosive.
Just recently discovered these books and I’m now reading the second one – “The Jennifer Morgue” – which is giving me all sorts of awesome ideas for gaming. In the simplest terms, the main character is a British “operative” (though honestly, he’s just a tech guy who knows some spell stuff) who has been caught up in a “destiny entanglement geas” that is modeled off the Bond mythos stuff setup by the bad guy. The “Bond girl” in this question ends up explaining it to the main character late in the book like this:
“It’s not about you, Bob. It’s about plot. The way the geas works, he’s set himself up as the evil villain in this humongous destiny-entanglement spell targeted against every intelligence agency and government on the planet. The end state for this conjuration is that the hero – which means whoever’s being ridden by the Bond archetype – comes and kills the villain, destroys his secret floating headquarters, stymies his scheme, and gets the girl. But Billington’s not stupid. He may be riding the Villain archetype but he’s in control of the geas and he’s got a good sense of timing. Before the Hero archetype gets to resolve the terminal crisis, he ends up in the villain’s grasp under circumstances such that nobody else is positioned to deal with the villain’s plan. Ellis figures that he can short the geas out before it goes terminal and makes the Bond figure kill him. At which point Billington will be left sitting in an unassailable position since the only agent on the planet who’s able to stop him wakes up and suddenly remembers he’s not James Bond.”
This is brilliant to me and gives me a really neat idea for one of my Red Sky adventures. I’d already planned on having volume 8 taking place in an alternate “fantasy land” caused by a Fae Lady sort of rewriting reality around them, so it occurs to me that what I can do here is have her spell be wrought in such a way that there is a big honking loophole in it: she’s the Evil Queen who is terrorizing the land and there must be a Young, Untested Hero who must rise up to throw her down. And conveniently enough, there’s a PC in the group who fits that definition perfectly.
Yeah. That’ll work nicely…
Planning now begins for Chapter 3. As stated in my commentary for chapter 2, I’m planning to have Lee sit this one out – originally, he wasn’t even supposed to show up in Clean Slate at all, but since he’s basically just going to sit outside an office while Lady Aoibheal bargains with a lawyer … well, that isn’t very exciting so…
Anyway, the following is basically what I’ve now got in mind for chapter three.
Full recap here.
This session ended up being a week later than originally planned – Sofia’s player had to miss the originally planned game night due to work and Woo’s player didn’t show (we later found out that he went home after work and fell asleep until 1 a.m.) Overall, I was mostly satisfied with it.
Once again, I’m desperately trying to make my way through “The Magicians” season 1 (this time on Netflix) in the (vain) hopes it might be useful for Red Sky, but O.M.F.G., I hate these characters. HATE THEM. Every. Single. Freaking. One. I want them all to die in a fire. And not just a tiny fire, but a raging torrent of hellfire that sears them to their very souls.
Planning continues for this week’s session. We’re down one player due to work – Sofia, which lets me punt slightly for her – but presumably, the other three are still going to be present. If one of them drops, then we’ll have to cancel this week and two of those players are notorious for dropping at the last second, so I’ll say there’s a better than fifty percent chance that this will be a bye-week. I’m really hoping that this isn’t going to be a repeat of Volume 3 where we actually gamed like every other week due to absences.
Anyway, the following is basically what I’ve now got in mind for chapter two. Some of this has shown up before in previous posts, but now I’m fleshing stuff out since we’ve started playing.
Full recap here.
As stated, there were four main scenes and they worked out fairly well. It was a little shorter than I would have liked – two of the players were late due to circumstances out of their control, and then we BS’ed a bit more than we should have – but overall, it was fine.
Red Sky resumes tonight so here come the usual pre-game jitters…