Right. Last Friday was the “season finale” of my run and I still haven’t commented on it. I should probably do that, eh? My brain is already shifting gears toward a GURPS: Banestorm game I’ll be running for my other online group, so I really need to get my thoughts down before the shift is already complete.
So I figured the second part of this adventure out, I think. I’m going ripoff a lot of the stuff from Crowded Hours adventure. Unlike the original adventure, they’ll be on the orbital refinery, not a starship … though I’m thinking of using the final crash bit in 3×06.
In the original source material, the PCs are on a passenger transport that misjumps and bad shit ensues, culminating in the ship crashing on a moon (though it has the potential of straight up plowing into the moon and everyone dying.) Since its a passenger ship, the PCs have to deal with other passengers as well as the crew; since that’s not the case here, I’m just retrofitting the passengers to family members of LFC employees. But pretty much all of the other stuff that happens can happen in this (excepting the “help us with the people in low passage.”)
So I think it’s all doable. Time will tell.
This is probably going to be Part 1 of several posts and I try to dig myself out of the hole I dug for myself.
So, we’re likely down one player this Friday – he’s going out of town and said he might be able to play via Fantasy Grounds & Discord from the hotel, but wasn’t sure – and where we left off makes it very difficult to have a PC out.
Far worse, however, is my planning for this ep. I’m currently looking at the following outline:
As previously stated, there is a large fleet action on the horizon wherein the three factions (DRN, PKF, and SFC) have a large void battle. A total of 45 warships will be involved. We’ve decided to use Full Thrust: Project Continuum as the rules and, after some discussion, one of the players (who is a big Full Thrust fan) figured out the stats. I’ve plugged those into all of the “Military Vessels” on the Shipyards page, but he also knocked out these very nice tracking sheets for us as well.
This is pretty cool. We’ve already decided to give Full Thrust a go for the impending fleet action and one of the players (who is very excited about it because he’s a big Full Thrust fan) pointed us to Full Thrust: Project Continuum. He also hashed out the Hammerhead-class Patrol Corvette using that and knocked out the below image. Very cool.
So, looks like I’ve got three episodes remaining with this season of Verge before I go on hiatus and we play a couple other games. If you have been keeping up with the adventure logs over on my Obsidian Portals site, you’ll be aware that things have been really heating up in the Moros system and I’m continuing along that vein with the rest, so I’ve developed a system along those lines. We’ve also added a new player, though unlike everyone else, he’s playing remotely (being two states away), which means that we’ve incorporated Fantasy Grounds, Discord, a microphone & speakers at the table. It’s been interesting, to say the least.
I sincerely don’t know how some people manage to do this on a daily basis. I guess my life just isn’t interesting enough.
Yeah, I know. I suck. I should have updated long ago. But I didn’t. Because I suck. So I’m going to try and make up for it with a crazy long post…
Fallen out of the habit of updating here – can’t quite figure out why. Probably just general laziness. Anyway … we’re continuing to use Fantasy Grounds for our Traveller game until the Covid-19 overreaction BS dies down; I would be fine actually meeting up to play, but a couple of the players wanted to do the ‘better safe than sorry’ which I still think is overreaction.