author's note

Genre: Action/Adventure, Drama

Rated: PG … mild language, violence, and adult situations.

Summary: Two officers, believed killed in action, are stranded on a prewarp planet and must work together to survive while the rest of the NX-01 crew learn to carry on without them. Begins a very AU season 2.

This story is unrelated to my Endeavour series.

Disclaimer: The only thing I own are my hopes and dreams ... although I did pawn both a while back for rent money.

The awesome teaser trailer thing is by the always phenomenal Escriba.

DIVERGENT PATHS

Author's Note

This is a story totally unrelated to my Endeavour series and begins early in Enterprise Season 2, sometime after "Dead Stop" (the automated repair space station), but before the character assassinating "A Night In Sickbay." Everything after "Dead Stop" is either invalidated or fair game. Obviously, this story is a major AU as it was birthed from my musings on how one could use the Stranded! motif and tell an epic (hopefully) Star Trek story. There is action (it's me, after all), romance, adventure and hopefully a couple of surprises along the way.

Table of contents

  1. T'Pol - the crash
  2. Trip - aerial attack
  3. Jon - atomic revelations
  4. T'Pol - cliff-side repose
  5. Trip - first casualties
  6. Jon - visual evidence
  7. Malcolm - not dead
  8. T'Pol - ATV drive
  9. Trip - sneaking in
  10. Jon - ordered home
  11. T'Pol - radio station
  12. Trip - convenient sanctuary
  13. Jon - bad dreams
  14. T'Pol - gas station
  15. Trip - battlefield chaos
  16. Travis - memorial service
  17. T'Pol - climbing soldiers
  18. Trip - city escape
  19. Malcolm - captainly intervention
  20. Trip - icy fall
  21. T'Pol - friendly neighbors
  22. Jon - deuterium colony
  23. Travis - captain's chair
  24. Trip - meditative aid
  25. T'Pol - touchy solutions
  26. Soval - court martial
  27. Jon - Cutler’s memorial
  28. Trip - Vulcan secrets
  29. T'Pol - planning escape
  30. Hoshi - briefing observations
  31. Trip - nighttime drive
  32. T'Pol - war’s outskirts
  33. Malcolm - Klingon assassin
  34. Trip - training begins
  35. T'Pol - battlefield euthanasia
  36. Travis - grieving alone
  37. Erika - breakfast confrontations
  38. Trip - Fullara revelations
  39. T'Pol - book club
  40. Soval - mealtime talk
  41. T'Pol - meeting Raspos
  42. Trip - refugee band
  43. Travis - Kriosian aftermath
  44. T'Pol - saying ‘no’
  45. Trip - ambush aftermath
  46. Jon - cease fire
  47. Trip - wrong path
  48. T'Pol - mind meld
  49. Daniels - timeline machinations
  50. T'Pol - bonding realization
  51. Erika - determining punishment
  52. Trip - slowly recovering
  53. T'Pol - violent capture
  54. Trip - chasing T'Pol
  55. Malcolm - morale officer
  56. T'Pol - aggressive questioning
  57. Trip - frontal assault
  58. T'Pol - mating bond
  59. Jon - counseling session
  60. Trip - city jackpot
  61. Soval - flash forward
  62. Jon - going rogue
  63. T'Pol - stealth approach
  64. Trip - escape velocity
  65. Malcolm - blood lust
  66. T'Pol - tropical isle
  67. Trip - morning after
  68. T'Pol - scientific method
  69. Hoshi - battle drills
  70. Trip - space walk
  71. T'Pol - intelligence gathering
  72. Erika - making rounds
  73. Trip - raiding party
  74. T'Pol - silent observer
  75. Travis - dark secrets
  76. Trip - making contact
  77. T'Pol - first contact
  78. Soval - mind war
  79. Trip - history lesson
  80. Jon - impulse decisions
  81. T'Pol - council meeting
  82. Ericka - command conflict
  83. Trip - lift off
  84. Malcolm - dark musings
  85. T'Pol - dream scape
  86. Amanda - hunting shadows
  87. Trip - comm buoy
  88. Travis - command center
  89. T'Pol - total recall
  90. Erika - delicate negotiations
  91. Trip - anger management
  92. Jon - Azati Prime
  93. T'Pol - system's edge
  94. Soval - damage control
  95. Trip - scavenging party
  96. Jon - unexpected meetings
  97. Erika - temporal surprises
  98. Travis - bitter discoveries